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#1 |
Rookie
Join Date: Feb 2009
Location: Asheboro, NC
Age: 31
Posts: 2
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Good incentives to play V?
I have been introduced into the world of *bands with Z and Tome. I have tried V, but from what I saw while playing 3.0.9, it seems monotonous with no terrain streams or wilderness, amongst other things. It also seems too much of a leverage from what I've heard to use a small weapon, such as a whip, for multiple hits, and the armies of hounds that are found in mid-game does not sound too pleasant...
![]() So, what does V have that would make it preffered over Z and Tome? Please answer! |
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#2 |
Swordsman
Join Date: Apr 2007
Posts: 441
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**sanity**
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,668
Donated: $40
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I'm not much of a fan of ToME-style wilderness, so I like V's basic setup. If you want terrain in a V world, there's always NPP. (And NPP Rogue is a gonzo class.)
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#4 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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... It's the original, and therefore the best.
... it supports the 32x32 graphic tile set. ... it has an active maintainer who's quick to add any crazy suggestion as an option.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#5 |
Scout
Join Date: Feb 2009
Location: Seattle
Posts: 33
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It's also a great "control" reference point for putting the divergent variants into perspective. I love the fine line that V walks between progressing the game's evolution and staying true to the original archetype.
Big NPP fan, too, but I always come back to V for some reason. It's my favorite flavor of ice cream, if that's any help. |
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