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Old February 16, 2014, 01:37   #1
Monkey Face
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Teleport Into Vault Bug in 3.5.0

I used a teleport other prayer on Kavlax and then a few turns later I cast a detection prayer while next to an unopened vault and Kavlax was now inside the vault.

I've attached a character dump.
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Old February 16, 2014, 02:55   #2
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Quote:
Originally Posted by Monkey Face View Post
I used a teleport other prayer on Kavlax and then a few turns later I cast a detection prayer while next to an unopened vault and Kavlax was now inside the vault.

I've attached a character dump.
I'm not sure if this is WAD or not. The important thing is that a player can't teleport into a vault.
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Old February 16, 2014, 09:07   #3
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can u tele into nest? i thut u couldnt but now can? or always could?? i got rekt~
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Old February 16, 2014, 09:42   #4
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Quote:
Originally Posted by dos350 View Post
can u tele into nest? i thut u couldnt but now can? or always could?? i got rekt~
Always could - it's only (lesser, medium or greater) vaults that can't be teleported into.

BTW I assume this version will be your favourite now, given the number
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Old February 16, 2014, 10:29   #5
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Quote:
Originally Posted by Nick View Post
Always could - it's only (lesser, medium or greater) vaults that can't be teleported into.

BTW I assume this version will be your favourite now, given the number
gfg version ty all,

but imo for best ever

u need:
make identify always in shop,
make mushroom of vigor always in shop
make treasure detect like it used2b

gg!
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Old February 16, 2014, 11:00   #6
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can u tele into nest? i thut u couldnt but now can? or always could?? i got rekt~
Sure you can, and that killed one of my level 50 chars recently. Recalled next to a graveyard with one monster moving outside of the pit, teleported away, cleared a bit of the level until a dracolisk breathed nexus (no resistance) which teleported me... right to the only empty spot inside the graveyard. The result after the endless -more- prompt was really ugly (somewhere along the -2000 hp mark).
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Old February 16, 2014, 11:03   #7
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That's why for my variant, I have added a cave_notele flag to the set of cave flags and tagged all pit floors with it: no tele from or to pits. This changes the gameplay a lot (considering that I also turned pit walls into permanent walls), but fixes a lot of issues.
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Old February 18, 2014, 06:32   #8
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on a related note, I always thought that phase door works the same as tele with respect to vaults, ie it always catapults you outside the vault. However, (in 3.5) this is not the case, phase door works as usual, the vault does not seem to influence it at all. Working as intended?
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Old February 18, 2014, 14:59   #9
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There should be no difference. Are you sure you were dealing with a vault? There's a number of new rooms in 3.5 that look an awful lot like vaults but are actually just templated rooms.
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Old February 18, 2014, 16:38   #10
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Quote:
Originally Posted by Derakon View Post
There should be no difference. Are you sure you were dealing with a vault? There's a number of new rooms in 3.5 that look an awful lot like vaults but are actually just templated rooms.
This is my guess as to what is going on. AFAIK, only vaults have permanent walls, so if you see those, you know it's a vault. If you don't see those, it may or may not be a vault.
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