Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 3, 2018, 07:36   #501
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,947
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by qaz View Post
Travel is much harder in 4.1 then 4.0.5. Am lacking in basic knowledge. I just press a space around a few corners and I am there. Why cant I do that in 4.1.
You might have to turn on the mouse movement option ('=' and then '1', I think).
__________________
takkaria whispers something about options. -more-
takkaria is offline   Reply With Quote
Old March 3, 2018, 10:25   #502
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,259
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Ingwe Ingweron View Post
What? Recall depth was only reset before if one said "Y"es at the recall prompt, if not it was set at max depth reached. When did recall change? Did I not notice because I'm always diving and trying to never go back to town, let alone climb up stairs and then recalling to town? Or, perhaps the poster said "Y"es at the recall prompt without realizing?
In the case referenced, the ?Recall was read at the character's current max depth (DL5), so recall was set to that. Then the character read ?DD, and went to DL10. Then the recall kicked in, sending the character back to town - but the recall didn't get reset to DL10 because ?Recall was never read at DL10.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 5, 2018, 02:28   #503
bron
Swordsman
 
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 493
bron is on a distinguished road
minor information leakage in 4.1.2

I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.

Uthlob has cast "Clairvoyance" on the current level. As can be seen in the savefile, there are a number of red asterisks showing the location of objects. However, if you attempt to move the cursor to these objects by 'l'ooking at them, you find that you can do it with some, but not with others. It turns out, the asterisks that you cannot 'l'ook at are in fact objects that have been squelched. This seems like information that should not be being "leaked" to the player.

Secondly, in the savefile, Uthlob is standing on top of a Broad Sword with an unknown curse. Nearby in the same room is an unidentified Lead Filled Mace (as shown by hitting the ']' key). Uthlob casts "Perception" (i.e. p-f-c), and learns the curse. The Lead Filled Mace is now also identified (as shown by hitting the ']' key). This also works after drinking a Potion of Enlightenment: ID'ing one object, ID's all the revealed objects on the entire level.
bron is offline   Reply With Quote
Old March 5, 2018, 03:04   #504
mrfy
Adept
 
Join Date: Jul 2015
Location: Seattle, WA
Posts: 207
mrfy is on a distinguished road
Quote:
Originally Posted by bron View Post
I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.
You could upload it to something like Dropbox and then post a link to the file.
mrfy is offline   Reply With Quote
Old March 5, 2018, 04:12   #505
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,259
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by bron View Post
I notice two minor issues with 4.1.2 while playing the current competition. I have a savefile that demostrats both issues, but unfortunately the zip file is 266K, which exceeds the forum's limit for uploads. I'm happy to provide it, if someone would suggest the proper method of transfer.
If you can email it to me, that would be great - gmail, username nckmccnnll.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 5, 2018, 05:02   #506
bron
Swordsman
 
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 493
bron is on a distinguished road
Quote:
Originally Posted by Nick View Post
If you can email it to me, that would be great - gmail, username nckmccnnll.
Done. Let me know how it goes.
bron is offline   Reply With Quote
Old March 5, 2018, 11:20   #507
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,259
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by bron View Post
Uthlob has cast "Clairvoyance" on the current level. As can be seen in the savefile, there are a number of red asterisks showing the location of objects. However, if you attempt to move the cursor to these objects by 'l'ooking at them, you find that you can do it with some, but not with others. It turns out, the asterisks that you cannot 'l'ook at are in fact objects that have been squelched. This seems like information that should not be being "leaked" to the player.

Secondly, in the savefile, Uthlob is standing on top of a Broad Sword with an unknown curse. Nearby in the same room is an unidentified Lead Filled Mace (as shown by hitting the ']' key). Uthlob casts "Perception" (i.e. p-f-c), and learns the curse. The Lead Filled Mace is now also identified (as shown by hitting the ']' key). This also works after drinking a Potion of Enlightenment: ID'ing one object, ID's all the revealed objects on the entire level.
OK, thanks, both confirmed.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 25, 2020, 10:20   #508
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,299
wobbly is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Toying with the new V pathfinding algorithm for PWMAngband, I looked at monster.txt and saw some inconsistencies:
- white lice have smell 20, black lice don't (since other insects don't have smell, probably remove from white lice)
- zombified kobolds have smell 20, none other zombies have (probably remove)
- giant white ticks have smell 20, none other spiders have (probably remove)
- Ulfast, Son of Ulfang has smell 20, none other p have (probably remove)

Also, I'd think those would qualify for having smell:

- dragons + ancient dragons (they're big reptiles after all)
- bats (nearly blind, without smell they wouldn't be able to hunt preys)
- hydras (also big reptiles)
Smaug can smell Bilbo in the hobbit, so it's cannon too.
wobbly is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Some Sil issues fph Sil 12 January 4, 2013 00:41
Gear Issues Monkay AAR 1 February 25, 2012 17:32
Compilation issues. Tiburon Silverflame Development 8 March 1, 2010 20:34
DaJAngband Issues Prismatic Variants 12 February 15, 2010 15:08
Compiling Issues Gregian Vanilla 13 July 2, 2008 14:35


All times are GMT +1. The time now is 03:55.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.