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#1 |
Adept
Join Date: Jul 2007
Posts: 217
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object list
just a request around the object list. I was wondering if there could be some segregation between what objects you can actually see, and what objects you're aware of via detection. much like the monster list does.
dave |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I've found myself wanting this as well. Yes please.
It'd also be nice if there were some way to zoom from the list to the object in question, but this is less important, especially if we end up nerfing object detection as was discussed (but not agreed on) in the "making the game harder" thread. |
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#3 |
Adept
Join Date: Dec 2007
Posts: 167
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Yes. Like I could select it and it places my cursor on the tile in question. One of my biggest peeves is finding an object in a vault for of creatures with ESP. Which orc is sitting on the unidentified potion? This would fix that.
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#4 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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objects have their coordinates listed. You could figure out where the item is that way. It's a pain for vaults, but it is possible.
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#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
A Small Metallic Shield [4,+10] (Identified) 5 Potions of Cure Critical wounds (seen, known) 25 Arrows (seen, not identified) A shield (not seen) A bodyarmor (same) A bow A green potion A purple potion ... |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Timo: sure, but that's orthogonal to this suggestion. If I poke my head into a vault, my character can see "Ahh, the AMHD is standing on that blue ring I noticed, which happens to be a Ring of Speed. Excellent." But all the player knows is that there's a blue ring that's actually a ring of speed, somewhere in the vault.
Even then, if I leave LOS (e.g. having to flee a fight) then there'll be a bunch of items whose types I know that aren't currently visible. |
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#7 |
Adept
Join Date: Jul 2007
Posts: 217
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I was thinking it might work in the same way that the monsters list does:
Code:
You can see 3 items: a Mace (2d4) a potion of Restore Wisdom a Green Bubbling Potion You are aware of 2 items: Arrows (1d4) (x34) a Pewter Rod I'm not sure I think that this makes the game really any harder or easier. just a little more convenient and matches what seems appropriate from the characters PoV. also it matches consistency with the monsters list. As I play with about 6 windows open, the monster and object lists are always on screen for me so this would make a difference. dave |
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#8 |
Apprentice
Join Date: Jan 2009
Location: Sweden
Posts: 58
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Well, although unconvenient, you can (without using the coordinates in the new versions) use the (l)ook-command. Go through creatures and press enter on each. Then you can see what they are carrying and items they are standing on.
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#9 |
Adept
Join Date: Dec 2007
Posts: 167
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That's what I do today: hit enter a lot. If I have turns to spare I take the helmet off :)
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#10 |
Apprentice
Join Date: Jan 2009
Location: Sweden
Posts: 58
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