Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Competition

Reply
 
Thread Tools Display Modes
Old December 22, 2019, 14:28   #11
Diego Gonzalez
Apprentice
 
Join Date: May 2007
Posts: 95
Diego Gonzalez is on a distinguished road
And Half-Troll combined with Bear Form will be a great combo...
Diego Gonzalez is offline   Reply With Quote
Old December 22, 2019, 15:09   #12
DavidMedley
Swordsman
 
Join Date: Oct 2019
Posts: 312
DavidMedley is on a distinguished road
Quote:
Originally Posted by malcontent View Post
my inventory window does not update to my new strength situation
Like, your max load doesn't change?
DavidMedley is offline   Reply With Quote
Old December 22, 2019, 16:05   #13
DavidMedley
Swordsman
 
Join Date: Oct 2019
Posts: 312
DavidMedley is on a distinguished road
The extra strength is awesome for Fox Form. I don't think I've ever played a character with worse archery or lower primary casting stat, though.
DavidMedley is offline   Reply With Quote
Old December 22, 2019, 17:51   #14
malcontent
Rookie
 
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 20
malcontent is on a distinguished road
Quote:
Originally Posted by DavidMedley View Post
Like, your max load doesn't change?
Yes, sorry - when I shape change to fox form and suddenly I'm overweight, the inventory window is still calculating my weight burden based on my normal form.
malcontent is offline   Reply With Quote
Old December 22, 2019, 17:55   #15
Sphara
Adept
 
Join Date: Oct 2016
Location: Finland
Posts: 228
Sphara is on a distinguished road
Quote:
Originally Posted by malcontent View Post
Question about combined movement speed. I now have boots of Wormtongue, so when I'm in fox form does my movement speed increase even more than normal? Some sort of indication on this would be nice.
Yeah, any change in movement speed should be displayed somehow on a character screen.
I believe those stack but not sure. You can test it yourself easily, however.
Cast Fox Form with the Worm boots on your feet and see if you can take 2 steps without standard turn count moving at all.
Sphara is offline   Reply With Quote
Old December 22, 2019, 18:30   #16
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,005
Derakon is on a distinguished road
Quote:
Originally Posted by malcontent View Post
I also noticed that when I take fox form, my inventory window does not update to my new strength situation, so I need to do something on my screen to make it update (roguelike i, followed by ESC).
Does ^R fix it? If so it's just a display update issue.
Derakon is offline   Reply With Quote
Old December 22, 2019, 20:39   #17
DavidMedley
Swordsman
 
Join Date: Oct 2019
Posts: 312
DavidMedley is on a distinguished road
Did a little research into what "more effective against animals" means. It's definitely 50% more effective, but does that mean duration and duration only?

from project-mon.c
Code:
if (context->charm && rf_has(context->mon->race->flags, RF_ANIMAL)) {
		context->dam += context->dam / 2;
	}
DavidMedley is offline   Reply With Quote
Old December 22, 2019, 20:56   #18
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,984
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by DavidMedley View Post
Did a little research into what "more effective against animals" means. It's definitely 50% more effective, but does that mean duration and duration only?

from project-mon.c
Code:
if (context->charm && rf_has(context->mon->race->flags, RF_ANIMAL)) {
		context->dam += context->dam / 2;
	}
Yes, precisely.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old December 22, 2019, 21:16   #19
DavidMedley
Swordsman
 
Join Date: Oct 2019
Posts: 312
DavidMedley is on a distinguished road
Great! While I'm on a roll, can someone verify my conclusions about Lightning Strike?

The sound part of lightning strike causes stunning one time in three. Its duration is adjust_radius(context, 5 + randint1(10)). adjust_radius returns (amount + context->r) / (context->r + 1);

So, at the center (radius=0) it lasts 5+1d10. And at the edge (radius=3) it lasts (8+1d10)/4. The difference between "strike" and "ball" appears to be purely cosmetic. The sound damage is likewise decreased by adjust_radius - a hair more damage than 1, 1/2, 1/3, 1/4th as you go from radius 0 to 3.

The lighting damage seems very straightforward and has no status effects or radius.
DavidMedley is offline   Reply With Quote
Old December 22, 2019, 21:46   #20
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,984
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by DavidMedley View Post
Great! While I'm on a roll, can someone verify my conclusions about Lightning Strike?

The sound part of lightning strike causes stunning one time in three. Its duration is adjust_radius(context, 5 + randint1(10)). adjust_radius returns (amount + context->r) / (context->r + 1);

So, at the center (radius=0) it lasts 5+1d10. And at the edge (radius=3) it lasts (8+1d10)/4. The difference between "strike" and "ball" appears to be purely cosmetic. The sound damage is likewise decreased by adjust_radius - a hair more damage than 1, 1/2, 1/3, 1/4th as you go from radius 0 to 3.

The lighting damage seems very straightforward and has no status effects or radius.
Without more than a brief check, yes that looks right.

The difference between strike and ball is to do solely with how their projection path is calculated, not the damage or other effects when they explode.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Comp 227 Gwarl Competition 17 December 21, 2019 05:41
Comp 204 debo Competition 17 May 12, 2017 03:45
Comp 203 debo Competition 14 April 17, 2017 17:11
Comp 202 debo Competition 43 March 21, 2017 15:16
Comp 201 debo Competition 7 February 22, 2017 08:00


All times are GMT +1. The time now is 12:00.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.