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Old December 27, 2019, 07:27   #141
Glorfindel
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The dead unique that walks

Hi.

I am playing a game of 4.20, and greatly enjoying it. I just ran into something curious, though. Just now, I was in the dungeon at 4850', and I ran into Quaker, Master of Earth, asleep. I thought I had killed him already, but it was quick work, and he was soon no more. I went back to the surface, and promptly down again. I have just begun exploring the level, and here is Quaker, sound asleep again. I have checked, and gotten confirmation that Quaker did die long ago at 2400'. So I have killed Quaker three times.

I know that any Maia of Aule may appear as Quaker, of course, but I did not think that they took alternate forms while still asleep. If they do, it seems like a bug to me. For the record, during the time I was fighting Quaker last trip to the depths, he stayed Quaker all through, and never transformed to anything else.
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Old December 27, 2019, 10:56   #142
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Quote:
Originally Posted by Glorfindel View Post
Just now, I was in the dungeon at 4850', and I ran into Quaker, Master of Earth, asleep. I thought I had killed him already, but it was quick work, and he was soon no more. I went back to the surface, and promptly down again. I have just begun exploring the level, and here is Quaker, sound asleep again. I have checked, and gotten confirmation that Quaker did die long ago at 2400'. So I have killed Quaker three times.

I know that any Maia of Aule may appear as Quaker, of course, but I did not think that they took alternate forms while still asleep. If they do, it seems like a bug to me. For the record, during the time I was fighting Quaker last trip to the depths, he stayed Quaker all through, and never transformed to anything else.
Yep, looks like a bug.
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Old January 9, 2020, 05:04   #143
Ingwe Ingweron
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Just downloaded the nightly (01 Dec 2019 at 20:27 UTC, revision 40f659b42). The "Solid Walls" user option isn't working.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old January 9, 2020, 06:41   #144
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Just downloaded the nightly (01 Dec 2019 at 20:27 UTC, revision 40f659b42). The "Solid Walls" user option isn't working.
This is in macOS, I'm guessing?
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Old January 9, 2020, 22:35   #145
Ingwe Ingweron
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This is in macOS, I'm guessing?
Yes, MacOS
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old January 10, 2020, 19:22   #146
backwardsEric
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Quote:
Originally Posted by Ingwe Ingweron View Post
Just downloaded the nightly (01 Dec 2019 at 20:27 UTC, revision 40f659b42). The "Solid Walls" user option isn't working.
That one's my fault. A pull request to try and fix it is up on Github.
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Old January 14, 2020, 14:23   #147
PowerWyrm
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Bugs with hezrou:

1) flags:IM_FIRE IM_ACID | NO_FEAR
2) BR_FIRE | BR_ACID without a "innate-freq" line
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Old January 15, 2020, 03:50   #148
DavidMedley
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Poison Brand

Playing the Blackguard. With the Poison Brand spell active my ammo reports:

Average damage/round: 194.6 vs. creatures not resistant to poison, and 111.2 vs. others.

But when I hit things that do not resist poison, the damage doesn't go up.
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Old January 15, 2020, 04:10   #149
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Melee damage definitely goes up, though.
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Old January 15, 2020, 04:56   #150
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Playing the Blackguard. With the Poison Brand spell active my ammo reports:

Average damage/round: 194.6 vs. creatures not resistant to poison, and 111.2 vs. others.

But when I hit things that do not resist poison, the damage doesn't go up.
OK, that's an error in the info - Poison Brand should only be applying to melee.
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