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Old July 2, 2020, 02:20   #61
Sky
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Quote:
Originally Posted by wobbly View Post
Just running the numbers out of curiosity. If I'm calculating it correctly:

Lagduf chance to hit AC 40 = 59.37%
Lagduf chance to hit AC 60 = 37.5%
keep going.
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Old July 7, 2020, 22:27   #62
whartung
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If you're gifted a ?Acquirement at a low level, it's worth stuffing in your Home until you dive a bit deeper to use it. But otherwise, I'd use it as soon as I find it (in the dungeon, not in town).

I rarely have more than 2 or 3 slots free in inventory as the game continues. Many times I just have a single space. In that light, I much prefer the No Sell option, as I'd just be leaving gold on the ground. At the moment, I am flush with cash with little to spend it on. Even when I buy 24K stat pots in the BM. I've never found cash to be a real problem (sure there have been things for sale I couldn't afford, but it's more rare than not).

Food, CSW, CCW, Curing (staff or rod), Phase Door, Recall (if you have the rod, buy a scroll to port down in to the dungeon so that the rod is charged so you can come back quickly if necessary), Speed (pots and rod), Mapping (staff/rod/artifact), Detection (rod or staff DetEvil), Teleport (scrolls AND staff), Teleport Other (rod and/or wand - rod for the one off, wand for the "He summoned what?", wand fails less than the rod as well), Illumination (rooms, staff or artifact), Light (corridors, wand or rod, the wand can be handy), quiver. Those are the absolute minimum to carry (as they become available).

On my current character, the "extras" I'm carrying are ?Enlightenment, ?Berserk Strength (which I should really dump, they don't do much this deep), rod of Probing (I'm probing everything for the sake of history right now), a magic Crown (that I swap in for Conf resistance, normally I have a Telepathy piece), and a shovel. That's 5 "mostly optional" slots. That leaves me 1 slot of free space. I really should replace the shovel with a wand, but the shovel is really handy. I don't have room for both.

I find Confusion worse than Blindness.

I've not had good luck with crowd control, since most of the time, I get in trouble with Uniques -- on which most of them do not work. Phase Door and Teleport are my CC technique.

Rods and Staffs fail at spectacularly bad times. I was in one of those "rod of TO or Wand of TO" situations, where I felt the 5% difference really mattered, so I went with the wand. (Note, it failed -- I died).

If I get more than one of a thing, I'll sell it to get it IDd, but, seems to me, if you're in good shape, in a safe place, have an escape ready, there's little that can really hurt you by just using it blind. I drink/read/use things right off the ground.

Mind, I'm currently running Cheat Death so that I can learn stuff. Like too much Stunning can lead to unconsciousness (and Free Action doesn't prevent that). Normally I mostly ignored Stun.

Breaths have killed me the most. The Phoenix has been a spectacularly troubling Unique to deal with. I just don't know quite how to deal with those, that's a stealth issue as much as anything, I guess, as I've been nuked out of LOS before.

I don't worry too much about the +1/-1 potions. +1/-1 here and there (usually) is not lethal.

I do wish the Home had quivers.
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Old July 8, 2020, 00:37   #63
archolewa
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Quote:
Originally Posted by whartung View Post
Rods and Staffs fail at spectacularly bad times. I was in one of those "rod of TO or Wand of TO" situations, where I felt the 5% difference really mattered, so I went with the wand. (Note, it failed -- I died).
For this reason I set my low hitpoint warning at 50% rather than the default 30%. Usually gives me an extra turn or two to escape. Also, I tend to TO (or avoid, if TO is still limited and precious) anything that I think has a decent chance of giving me trouble as soon as I see it. If the RNG wants to screw me, I'm gonna make it *work* for it dangit!


Quote:
Originally Posted by whartung View Post
Breaths have killed me the most. The Phoenix has been a spectacularly troubling Unique to deal with. I just don't know quite how to deal with those, that's a stealth issue as much as anything, I guess, as I've been nuked out of LOS before.
The Phoenix is particularly nasty because I'm pretty sure it spawns awake, like Hounds (at least, I've never seen it sleep). So, I don't think stealth really helps much against the Phoenix. If I see the Phoenix (through Detection or Telepathy) I abandon the level, especially if he's faster than me (and the Phoenix almost always is when you first meet him).
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