Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 21, 2020, 12:15   #21
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 467
Bogatyr is on a distinguished road
If fast-cast is going to be crippled in one or more of these ways, then put back in good old Haste Self as another option.
Bogatyr is offline   Reply With Quote
Old May 21, 2020, 12:18   #22
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 467
Bogatyr is on a distinguished road
Quote:
Originally Posted by Grotug View Post
My experience playing 4.2.0 Mage was that it was overpowered across the board (early, mid, and late) game, not just late game. The recharge spell would often add 20+ charges to high value wands like slow monster.
I see this as a reasonable mage-only benefit -- mage gets to really stuff charges into wands & staves. Nobody else can do that. Mages are masters of magical energy. The cost is the traditional mage disadvantages: terrible fighting and insta-death-vulnerable hit points.
Bogatyr is offline   Reply With Quote
Old May 22, 2020, 00:38   #23
archolewa
Adept
 
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 153
archolewa is on a distinguished road
Quote:
Originally Posted by Bogatyr View Post
I see this as a reasonable mage-only benefit -- mage gets to really stuff charges into wands & staves. Nobody else can do that. Mages are masters of magical energy. The cost is the traditional mage disadvantages: terrible fighting and insta-death-vulnerable hit points.
Actually, rogues can do it too (recharge wands and staves). Mages are better at it, becaue I'm pretty sure they have the Greater Recharge spell, but recharge was key to my first rogue win.
archolewa is offline   Reply With Quote
Old May 22, 2020, 15:32   #24
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 726
DavidMedley is on a distinguished road
Quote:
Originally Posted by Bogatyr View Post
If fast-cast is going to be crippled in one or more of these ways, then put back in good old Haste Self as another option.
Fast cast is more thematic/flavorful/distinct. Better to try to fine tune it IMO.
DavidMedley is offline   Reply With Quote
Old May 25, 2020, 17:58   #25
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 467
Bogatyr is on a distinguished road
Quote:
Originally Posted by DavidMedley View Post
Fast cast is more thematic/flavorful/distinct. Better to try to fine tune it IMO.
Haste self has been a key mage spell for decades of moria/angband versions. I like the idea of fast cast, and fine tuning it is a fine idea. What I'd like to see is the effective +10 speed at a relatively low level, just like how haste self used to be. I don't like all the debuffs being discussed for fast cast. If the idea is to prevent an overpowered endgame spell, then this can be fixed by scaling down the acceleration based on player speed.

For example, if a player is at +0, fast cast should give 100% spellcasting speed increase (2 spells per turn) with no other restrictions (not losing fast case if the player moves, etc.). This gives an effect similar to haste self, but restricting the speed increase to spells.

If player speed is +40, then fast cast could give a 25% speed boost (instead of 100%). Or some other similar fall-off curve.
Bogatyr is offline   Reply With Quote
Old May 25, 2020, 22:03   #26
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 726
DavidMedley is on a distinguished road
Yes, I would like an "additive not multiplicative" approach for all speeds. Like, if you have double overall speed and double foot move speed, the result should be triple foot speed, not quadruple. Fast casting and shooting, too.
DavidMedley is offline   Reply With Quote
Old May 26, 2020, 07:52   #27
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 726
DavidMedley is on a distinguished road
This is already how overall speed works, btw. If you have a ring, boots, and a potion, all of which double your speed when used alone, you don't end up with 8x speed when using all 3.
DavidMedley is offline   Reply With Quote
Old May 26, 2020, 09:59   #28
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 467
Bogatyr is on a distinguished road
Quote:
Originally Posted by DavidMedley View Post
This is already how overall speed works, btw. If you have a ring, boots, and a potion, all of which double your speed when used alone, you don't end up with 8x speed when using all 3.
Yes, I know. It should be relatively simple to factor in spellcasting speed, since there is already melee speed and movement speed, without adding all the other discussed restrictions on fast cast.
Bogatyr is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
poscheng most powerful critter that can be on wanted list? Montana71 Variants 0 August 15, 2017 07:57
endgame mage - best way to deal damage? bebo Vanilla 14 December 9, 2016 05:27
My first Vanilla win using an insanely powerful mage wv_wxman AAR 1 July 26, 2015 02:38
Any variant out there with powerful necromancy? Amnekian Variants 7 September 30, 2014 23:13
Teleport Other, too powerful? buzzkill Vanilla 29 May 4, 2009 22:12


All times are GMT +1. The time now is 10:34.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.