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Old November 8, 2009, 19:49   #221
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Originally Posted by Tatami View Post
So.. the warlord level showing up the first time one leaves gondolin, menegroth, or ephel bandir has been addressed?
Yes - forgot to include that.
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Old November 9, 2009, 08:18   #222
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OS X port of 1.0.3 now available.
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Old November 10, 2009, 00:47   #223
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appologies for being a pest, but I was wondering if it'd be possible to add the list onscreen monsters, ---- and possily list onscreen objects commands to Faangband, ---- sinse that would make playing it for me significantly easier.

Appologies if this is coding wise a problem.
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Old November 10, 2009, 02:18   #224
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I was wondering if it'd be possible to add the list onscreen monsters, ---- and possily list onscreen objects commands to Faangband, ---- sinse that would make playing it for me significantly easier.
The monster/object lists are significant improvements and would make playing easier for everyone. I'm sure Nick will get around to adding them eventually . In fact, he'll probably improve upon them.
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Old November 10, 2009, 02:56   #225
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The monster list is certainly available (although maybe fairly basic) in a subwindow, or in the main window by '['. The object list will happen at some point, but at the moment Vanilla has so much good stuff for me to steal that I haven't got around to it all yet.
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Old November 10, 2009, 09:43   #226
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I'm glad other people find the lists helpful, ---- sometimes I am concerned that accessibility functions in games are a bit superfluous to most players who don't need them.

I didn't actually know the monster list was in Fa. This is either because I was playing an earlier version, or because I was looking at the wrong part of the screen, ---- either of which are possible.

In that case though, I'll be glad to give Fa another try.
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Old November 10, 2009, 10:03   #227
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Yep, monster lists are important - I'm struggling in the Heng competition without one.

What works for me is setting up four windows - the main one (obviously) lower-right, Term 1 with inventory - lower left, Term 2 - monster recall - upper right and Term 3 - monster list - upper left. The functionality to set them up is already in FAA, happily...
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Old November 14, 2009, 22:54   #228
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Can't access macro menu

I'm playing 1.0.3 and cannot access the interact with macros menu with the @ key. Am I missing something?
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Old November 14, 2009, 23:11   #229
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I'm playing 1.0.3 and cannot access the interact with macros menu with the @ key. Am I missing something?
The interact with commands (macros, visuals, colours) are now on the option screen - so = then m will get you to macros.
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Old November 14, 2009, 23:18   #230
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The interact with commands (macros, visuals, colours) are now on the option screen - so = then m will get you to macros.
Ah, there it is Thanks much!
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