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Swordsman
Join Date: Oct 2021
Location: WA
Posts: 322
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Hengband 3.0.0Alpha53 released in Japanese & English - unofficial English build notes
Hengband 3.0.0Alpha53 has been released in Japanese and English versions:
https://github.com/hengband/hengband...g/3.0.0Alpha53 "This time around, a lot of refactoring is the main thing" says the Google translation of a tweet ( https://twitter.com/deskull/status/1495401696142319623 ) from developer deskull--aka sikabane-works--and he drew a nifty graphic to go with it: (Also available in a massive poster-sized version) Google-translated change list: Features, fixes, tweaks, etc: - Lightened blue color for greater legibility - Blacksmith can extract essence from negative pval items - Added a special message when Sauron is detected when activating Palantir Stone. Debug command unique detec… - English: avoid "angband" in startup failure messages. Resolves # 2116. - Fixed logic inversion based on Habu's point. - Based on Habu's comment, we made it easier to understand variable names that are difficult to understand. - Fixed a bug that works even for enemies that do not slow down. - When I reviewed the code based on Mr. Habu's point, the logic was wrong (simply dead save data can not be read ... - According to Habu's point, I closed the file when an exception occurred, fixed the logic to start over when the blacksmith's save could not be read, and the old barge ... - Defined is_fuel () method in ObjectType and solved the problem that it could be activated even with a light source running out of fuel. - Fixed an easy mistake of substituting x value for y value of open space size processing. - Delete unused variables. - Added const and changed ProbabilityTable processing to pick_one_at_random (). - Fixed a bug that vanish_dungeon () did not work in normal dungeons. - Reimplement the numeric input of wiz_kill_enemy () with get_value (). - Removed keymap assignments to unwanted suicide commands - Fixed GCC compilation error and MSVC compilation warning - Accelerate lookup_kind () - Total number of towns> If the number of shop owners is set, duplicate selection is allowed (substantially for my home and museum) - captured_monster_speed was unsigned (110 is 0 speed), so I fixed it. - Fixed a bug that the flags set by the update_object_flags function are not reflected. - Fixed a bug that old_race_flags_ptr does not reflect the behavior and race flags. - The BOM is off, so attach it again. - Added BOM check to Workflow of build test - Display a list of attributes that can be specified with wiz_kill_target () Refactoring: - Deleted object_type :: xtra1 - The multiple implementation problem that xtra1.c had was solved, so I deleted the todo comment. - Added comments to VARIANT_NAME and ROOT_VARIANT_NAME - Changed the length calculation of variant name in info-loader.cpp to compile time constant - Debugging equipment enhancement routines have been modified to determine first - Defined equals () method in PlayerClass - Defined is_soldier () method in PlayerClass - Defined has_additional_speed () method in PlayerClass - Defined is_every_magic () method in PlayerClass - Replaced'player_ptr-> pclass == HOGE' to'Player Clas… - Defined has_number_of_spells_learned () method in Pla… - Defined is_tamer () method in PlayerClass - Defined has_poison_resistance () method in PlayerClass - Defined can_browse () and has_listed_magics () methods… - Defined is_tough () method in PlayerClass - Defined is_martial_arts_pro () method in PlayerClass - Changed struct object_type to class ObjectType - Removed inclusion of the header'tval-types.h' from… - Replace inside_quest with quest_number - Create inside_quest method - QUEST_IDX abolished - floor_type * Replaced the declaration of floor_ptr with auto - ObjectType * Replaced o_ptr declaration with auto - ObjectType * Replaced the declaration of q_ptr with auto - ObjectType * Replaced the declaration of j_ptr with auto - grid_type * Replaced g_ptr declaration with auto - monster_type * Replaced m_ptr declaration with auto - monster_race * Replaced r_ptr declaration with auto - artifact_type * Replaced the declaration of a_ptr with auto - feature_type * Replaced the declaration of f_ptr with auto - object_kind * Replaced the declaration of k_ptr with auto - QuestId Replaced the declaration of q_idx with auto - quest_type * Replaced the declaration of q_ptr with auto - Alignment :: update_alignment () with this added to player_ptr - Separated apply-magic-lite.cpp/h from apply-magic-ot… - Moved processes from apply_magic () to give_ego_index… - Separated add_dark_flag () from give_cursed () - Reshaped the constructor of LiteEnchanter - Renamed enchant () to sval_enchant () - Removed unused level argument from LiteEnchanter constructor - Removed unused power argument from apply_magic_others () - For Linux-based main files, change return (hoge); to return hoge; ... - Replaced return (hoge); in gameterm.cpp with return hoge; - For folders a to h, replace (hoge); with return hoge; (some machines ... - Replaced return (hoge); with return hoge; for folders i to l - For the m folder and main-win.cpp, return (hoge); to return hoge… - Replaced return (hoge); with return hoge; for the o folder. - Replaced return (hoge); with return hoge; for folders p to r. - Replaced return (hoge); with return hoge; for the s folder. - Replaced return (hoge); with return hoge; for folders from t to z. - It was main-xaw.cpp that was thought not to die unless it was deleted 10 times, but in reality it will die if it is deleted only once ... - The remaining three of the four heavenly kings, the comments that mentioned XAW, the pre-production, and the gamma adjustment were all deleted, and Beelzebub's ... - Defined an exception for Hengband - ObjectType :: xtra3 chest_level and captured_monster_speed… - Removed alias for XTRA8 type that is no longer used - Moved XTRA1 to the old flag because the item flag is too tight. - Fixed a potential bug that XTRA1 cannot be reused - Redefine Enum of race and virtue - Added definition of race / virtue flag - Match token definitions - Replaced with new definition - Match monster-object.cpp - atoffset () macro abolished - Save data to ver12 - Conditional expressions with long lines should be received once as variables. - Shaping - The room generation process that refers to v_info.txt was completely contrary to the DRY principle, so I will summarize the three types. - Specify the candidate selection of the fixed room in the Probability Table. - typedef Replaced all struct declarations with struct declarations - Vectorize debug_spell_commands_list. - xtra4 The processing of the calling object-flags.cpp was a round copy, so I summarized it. - Apply get_value () to the item input of wiz_kill_me (). - Object :: xtra4 fuel and captured_monster_current_hp and smith… - Following Habu's comment, the SMITH _ * flags have been combined into SMITH. - Summarize each store item with a vector. - Renamed ObjectType :: xtra5 to captured_monster_max_hp - Removed XTRA16 type alias - Adjusted the variable type of cap_ * to the actual situation - The monster HP in the monster ball was causing narrow casting, so I changed it to a static cast (overall ... - Changed the store type of owners to unordered_map type. - Changed function macro SPEED_TO_ENERGY () to a normal function - Changed extract_energy from array to vector - Removed SPEED type alias - Integrate wiz_kill_enemy and wiz_kill_me. - HIT_POINT Alias is aligned with int - Removed 1 narrow casting warning from MSVC - Defined the monster information in the monster ball as a structure - effect-processor :: project () depends on g_cap_mon_ptr from places other than ... - Change the type of nickname from alias to primitive and change! Nickname to nickname ==… - Delete unnecessary todo in input-key-processor.cpp and update date - According to Habu's comment, define the part that is really necessary with std :: optional, and call from other parts ... - Reshaped player-race.cpp - Renamed current_player_ptr to player_ptr - player-> prace == Replaced HOGE with PlayerRace (). Equals (HOGE) - Term renamed to game_term - Renamed AngbandWndProc () to angband_window_procedure () - Abolished the type alias of STR_OFFSET and unified it to ushort. - Changed gf_desc from static array to vector - Renamed gf_desc to gf_descriptions (clearly plural) - Reshaped interpret_z_token () - gf_color [] holds index value (ushort) of quarks instead of TERM_COLOR ... - Redefining resistance and weaknesses - Added resistance / weakness mask - Replace with redefined one - Match token definition - Save data version to 14
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#2 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 322
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Their schedule for these has been a brisk bi-weekly thing, so maybe starting next time I'd better make a single thread to contain them. ; )
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