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#1 |
Swordsman
Join Date: Dec 2007
Posts: 299
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How do you like my warrior?
Check those rings and that hat!
I'm not actually playing the character with this config; I wouldn't survive long. Just put it on for a dump. Code:
[Angband 4.0.3-788-g535565d Character Dump] Name Hoggle Age 49 Self RB CB EB Best Race Dwarf Height 3'11" STR: 17 +2 -1 +5 18/50 Class Priest Weight 11st 3lb INT: 15 -3 -3 +6 15 Title Canon Turns used: WIS: 18/51 +2 +3 +4 18/141 HP 231/314 Game 409879 DEX: 12 -2 -1 +3 12 SP 199/199 Standard 59842 CON: 17 +2 +1 +3 18/50 Resting 35752 Level 33 Armor [46,+123] Saving Throw 91% Cur Exp 341412 Stealth Good Max Exp 341412 Melee 4d3,+32 Disarm - phys. 48% Adv Exp 385000 To-hit 43,+19 Disarm - magic 49% Blows 6.0/turn Magic Devices 74 Gold 78219 Searching 58% Burden 148.5 lb Shoot to-dam +0 Infravision 160 ft Overweight -31.4 lb To-hit 33,+7 Speed 11 Max Depth 4900' (L98) Shots 0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:..++..+...... Nexus:+..+......... rElec:+.+.......... Nethr:............. rFire:+..*..+..+... Chaos:+.++......... rCold:*.++.....++.. Disen:......+.+.... rPois:..+...+...... pFear:+.+.......... rLite:+..+....+.... pBlnd:..+...+..+..+ rDark:+.+...+...+.. pConf:.....++...... Sound:.....+....... pStun:...+......... Shard:..+..+....+.. HLife:........+.... Regen:............. Stea.:...+...+..... ESP:............. Sear.:............. Invis:+............ Infra:+.+...+.....+ FrAct:+.........+.. Tunn.:............+ Feath:...+......... Speed:.......+...+! S.Dig:..++.+....... Blows:..++.....+... ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Lead-Filled Mace of Lorthir (4d3) (+12,+29) [+7] <+5, +1, +4> Found lying on the floor in a vault at 2900 feet (level 58) +5 strength. +1 intelligence. +4 infravision. Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, trolls, orcs, animals, evil creatures. Branded with fire. Provides immunity to cold. Provides resistance to lightning, fire, light, dark, nexus, chaos. Provides protection from fear. Cannot be harmed by acid, fire. Sustains intelligence. Grants the ability to see invisible things. Prevents paralysis. When activated, it heals 1000 hit points. Takes 406 to 545 turns to recharge at your current speed. Your chance of success is 95.6% Combat info: 6.0 blows/round. With +3 STR and +0 DEX you would get 6.1 blows With +0 STR and +5 DEX you would get 6.1 blows Average damage/round: 361.7 vs. creatures not resistant to fire, 465.2 vs. undead, 465.2 vs. dragons, 465.2 vs. demons, 361.7 vs. giants, 361.7 vs. trolls, 361.7 vs. orcs, 310.3 vs. animals, 310.3 vs. evil creatures, and 258.3 vs. others. c) the Band of Handin <+3, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 infravision. +2 attack speed. Provides resistance to acid, lightning, cold, poison, dark, shards, chaos. Provides protection from fear, blindness. Cannot be harmed by lightning. Sustains intelligence. Slows your metabolism. When activated, it hastens you for d20+20 turns. Takes 254 to 310 turns to recharge at your current speed. Your chance of success is 94.1% d) the Band of Narthar (+7) <+3, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 constitution. +3 stealth. +2 attack speed. Provides immunity to fire. Provides resistance to acid, cold, light, nexus, chaos. Provides protection from stunning. Cannot be harmed by lightning. Slows your metabolism. Feather Falling. e) a Carved Oak Amulet of Wisdom <+4> Found lying on the floor at 3600 feet (level 72) +4 wisdom. Sustains wisdom. f) the Phial of Duilin <+1, +3> Found lying on the floor in a vault at 1850 feet (level 37) +1 intelligence. +3 light. Provides resistance to sound, shards. Provides protection from confusion. Cannot be harmed by fire. Slows your metabolism. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 34 to 62 turns to recharge at your current speed. Your chance of success is 91.5% g) the Hard Leather Armour of Eondol (-1) [16,+19] <+4> Found lying on the floor in a vault at 4900 feet (level 98) +4 infravision. Provides resistance to acid, fire, poison, dark, disenchantment. Provides protection from blindness, confusion. Cannot be harmed by acid, fire. h) an Elven Cloak [6,+8] <+1> Bought from a store +1 stealth. +1 speed. i) a Large Metal Shield of Preservation [12,+35] Found lying on the floor in a vault at 4900 feet (level 98) Provides resistance to light, disenchantment. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Sustains your life force. j) the Iron Helm 'Tarog' [7,+20] <+4, +1> Found lying on the floor in a vault at 4900 feet (level 98) +4 intelligence. +1 attack speed. Provides resistance to fire, cold. Provides protection from blindness. Cannot be harmed by acid. k) the Set of Leather Gloves of Gland [1,+17] <+3> Dropped by Boldor, King of the Yeeks at 2900 feet (level 58) +3 dexterity. Provides resistance to cold, dark, shards. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it detects all objects in the immediate area.. Takes 254 to 310 turns to recharge at your current speed. Your chance of success is 92.9% l) a Pair of Iron Shod Boots of Speed [4,+17] <+10> {!d, ignore} Found lying on the floor in a vault at 4900 feet (level 98) +10 speed. Cannot be harmed by fire. |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
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Something is badly wrong here...
That is one of the silliest builds I've ever seen. (Not silly on your part, of course. But silly on the part of the game designers.) |
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#3 | |
Swordsman
Join Date: Dec 2007
Posts: 299
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Quote:
If I can ever get my DEX up, and actually start getting additional blows (without +blows eq), I can get 12 blows with a MoD of Extra Attacks, or 10 with MoD Holy Avenger. Easy 1000 melee/round against M. I'm already doing absurdly bad on turns; I may grind for maximally ridiculous damage output this time. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
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Since you're a priest, it's 9 and 11 blows, but who's counting? The HA weapon would be noticeably better with that many blows: over 1000 vs undead and demons, and around 800-900 vs. evil. That's in the range of a Ranger with Bard and old-style branded arrows.
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#5 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Even as a perfect storm type thing, this seems excessive. +2 attacks total off of all equipment is pretty big already, more than anyone should really have. +5 attacks is just ridiculous. Not to mention that you have everything important except 0% fail and ESP already on a maximum damage pose.
Very good character name though. |
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#6 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
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He also has everything covered but regen, ESP, and rNether--and the latter really is optional, given the rarity of strong attacks. And he's only at 59k moves.
This is a pretty good example of why I don't use randarts anymore. |
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#7 | |
Swordsman
Join Date: Dec 2007
Posts: 299
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Quote:
I could have won this much, much earlier, but I decided to grind for DEX to get max blows. The weapon I used in the earlier dump was already endgame (I found that ego MoDs couldn't touch it), but I picked a nice artifact MoD that was even better. With this final kit, Ancient Dragons were done in one round. Base elemental Wyrms in 2. High Wyrms in 3. Vecna also dead in three rounds, and Ancalgon dead in 4. I Killed S a long time ago when I was "only" dealing normal endgame damage. M took 34 rounds and I used literally no consumables. Code:
[Angband 4.0.3-788-g535565d Character Dump] Name Hoggle Age 49 Self RB CB EB Best Race Dwarf Height 3'11" STR! 18/100 +2 -1 +5 18/160 Class Priest Weight 11st 3lb INT! 18/100 -3 -3 +14 18/180 Title ***WINNER*** Turns used: WIS! 18/100 +2 +3 +8 18/*** HP 781/983 Game 566963 DEX: 18/81 -2 -1 +22 18/*** SP 178/400 Standard 107815 CON! 18/100 +2 +1 +8 18/210 Resting 57310 Level 50 Armor [51,+119] Saving Throw 100% Cur Exp 6678553 Stealth Superb Max Exp 6678553 Melee 9d8,+34 Disarm - phys. 86% Adv Exp ******** To-hit 54,+61 Disarm - magic 84% Blows 9.0/turn Magic Devices 100 Gold 640654 Searching 100% Burden 314.6 lb Shoot to-dam +19 Infravision 170 ft Overweight 134.7 lb To-hit 45,+56 Speed 15 Max Depth 5000' (L100) Shots 1/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:.+++..+.+.+.. Nexus:...++.+...... rElec:..+...+++.+.. Nethr:............. rFire:...*..+.+++.. Chaos:.+++..+...... rCold:..++..++++-.. Disen:..........+.. rPois:..+.+.+.+.... pFear:+.+...++..... rLite:...+..+.+.+.. pBlnd:..+...+..+..+ rDark:..+...++..... pConf:.....+..+.... Sound:.....+....+.. pStun:...+......... Shard:..+..++...... HLife:............. Regen:..........+.. Stea.:...++..+..... ESP:..........+.. Sear.:....+.+...... Invis:............. Infra:..+.+..+....+ FrAct:++....++..+.. Tunn.:............+ Feath:...+...+..... Speed:.+..+..+...+! S.Dig:..++.+....... Blows:..++.....+... ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+.+..... [Character Equipment] a) the Mace of Disruption of Drothon (9d8) (+15,+15) <+2> Found lying on the floor in a vault at 4900 feet (level 98) +2 strength. +2 constitution. Slays undead (powerfully), dragons (powerfully), trolls, orcs, animals, evil creatures. Provides protection from fear. Cannot be harmed by acid, fire. Sustains strength, dexterity, constitution. Prevents paralysis. Blessed by the gods. Combat info: 9.0 blows/round. Average damage/round: 2642.4 vs. undead, 2642.4 vs. dragons, 1724.4 vs. trolls, 1724.4 vs. orcs, 1264.5 vs. animals, 1264.5 vs. evil creatures, and 805.5 vs. others. b) the Long Bow 'Gatholf' (x3) (+10,+19) <+3, +1, +5, +2> Found lying on the floor in a vault at 4850 feet (level 97) +3 intelligence. +1 wisdom. +5 dexterity. +2 speed. Provides resistance to acid, chaos. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it allows you to breathe the elements for 250 damage. Takes 574 to 840 turns to recharge at your current speed. Your chance of success is 97.6% c) the Band of Handin <+3, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 infravision. +2 attack speed. Provides resistance to acid, lightning, cold, poison, dark, shards, chaos. Provides protection from fear, blindness. Cannot be harmed by lightning. Sustains intelligence. Slows your metabolism. When activated, it hastens you for d20+20 turns. Takes 287 to 350 turns to recharge at your current speed. Your chance of success is 96.5% d) the Band of Narthar (+7) <+3, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 constitution. +3 stealth. +2 attack speed. Provides immunity to fire. Provides resistance to acid, cold, light, nexus, chaos. Provides protection from stunning. Cannot be harmed by lightning. Slows your metabolism. Feather Falling. e) a Golden Amulet of Trickery <+5, +3> Found lying on the floor in a vault at 4900 feet (level 98) +5 dexterity. +3 stealth. +5 searching skill. +5 infravision. +3 speed. Provides resistance to poison, nexus. Sustains dexterity. f) the Phial of Duilin <+1, +3> Found lying on the floor in a vault at 1850 feet (level 37) +1 intelligence. +3 light. Provides resistance to sound, shards. Provides protection from confusion. Cannot be harmed by fire. Slows your metabolism. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 38 to 70 turns to recharge at your current speed. Your chance of success is 94.7% g) the Red Dragon Scale Mail 'Calchilon' (-2) [24,+26] <+3, +4, +1, +2> Found lying on the floor in a vault at 4900 feet (level 98) +3 intelligence. +4 wisdom. +1 dexterity. +3 constitution. +2 searching skill. Provides resistance to acid, lightning, fire, cold, poison, light, dark, shards, nexus, chaos. Provides protection from fear, blindness. Prevents paralysis. When aimed, it breathes a cone of fire with width 20 degrees, dealing 200 damage at the source, which your device skill increases by 85 per cent. Takes 175 turns to recharge at your current speed. Your chance of success is 96.9% h) the Elven Cloak of Gildungin [6,+11] <+3, +4, +1> Found lying on the floor in a vault at 4850 feet (level 97) +3 wisdom. +4 dexterity. +3 stealth. +4 infravision. +3 speed. +1 light. Provides resistance to lightning, cold, dark. Provides protection from fear. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. Radius 1 light. i) the Leather Shield 'Erdorn' [8,+10] <+3> Found lying on the floor in a vault at 4900 feet (level 98) +3 dexterity. Provides resistance to acid, lightning, fire, cold, poison, light. Provides protection from confusion. Cannot be harmed by acid. Sustains intelligence, wisdom. When activated, it hastens you for d20+20 turns. Takes 287 to 350 turns to recharge at your current speed. Your chance of success is 97.3% j) the Iron Helm 'Tarog' [7,+20] <+4, +1> Found lying on the floor in a vault at 4900 feet (level 98) +4 intelligence. +1 attack speed. Provides resistance to fire, cold. Provides protection from blindness. Cannot be harmed by acid. k) the Set of Caestus of Marast (+5,+7) [5,+13] <+3, +4> {cursed} Found lying on the floor in a vault at 4950 feet (level 99) It makes you vulnerable to cold attacks, but resistant to fire. +3 strength. +4 dexterity. Provides resistance to acid, lightning, fire, cold, light, sound, disenchantment. Cannot be harmed by acid, fire. Sustains dexterity. Speeds regeneration. Grants telepathy. Prevents paralysis. Can be destroyed if you attempt to remove its curses. When activated, it teleports a target monster away. Takes 315 to 385 turns to recharge at your current speed. Your chance of success is 96.5% l) the Pair of Leather Sandals 'Hamas' [1,+19] <+3, +12> Dropped by Ji Indur Dawndeath at 4850 feet (level 97) +3 intelligence. +12 speed. Cannot be harmed by acid, fire. |
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
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LOL (really). On top of all the other silliness, that mace is beyond belief. You should post this entire character in the 'Amazing randarts' thread. Essentially everything you are using belongs there.
I'm a bit surprised you didn't remove the curse from your gauntlets--the holy infusions spell should take it off easily. Nick--I fear you need to take a serious look at this character.... |
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#9 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
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True, although posting a link to the ladder would probably be preferable, rather than the entire character being reproduced in message posts.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#10 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,159
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i prefer my warrior with 57 base speed, 67 hasted.
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