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#10 | |
Knight
Join Date: Mar 2015
Posts: 979
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Guys, lets continue brainstorm!
For now we need to understand how to fix 0, 16-31 glyphs! As 1-15 works for remapping (but actually they are 'system' commands), it has to be possible to make 16-31 work too! Currently they got this values: 0 linked to 35 (#) 16 ┼ 253C 197 17 ◄ 25C4 17 18 ↕ 2195 18 19 ‼ 203C 19 20 ¶ 00B6 20 21 ┴ 2534 193 22 ┬ 252C 194 23 ┤ 2524 180 24 ↑ 2191 24 25 ├ 251C 195 26 → 2192 26 27 � 2190 27 28 NULL 29 NULL 30 NULL 31 linked to 35 (#) Symbols took from https://en.wikipedia.org/wiki/Code_page_437 (but they are in wrong places) GOGOGO! We can do it! === !!! We got an important update: 'Fony' (http://hukka.ncn.fi/?fony) developer Hukka noted that: Quote:
p.s. Also Hukka said that soon he would create crossplatform opensource version of Fony! Great news ![]()
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; February 28, 2018 at 11:23. Reason: As 1-16 works for remapping -> As 1-15 works for remapping |
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bug, font, glyph, tileset, tomenet |
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