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#31 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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I'll try and get that working properly soon ![]() OK, latest build should open fine in windows, slightly odd window shape.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; March 6, 2023 at 20:52. Reason: Events |
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#32 |
Adept
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Thanks, Nick. I got a character into the dungeon, picked up the weapon and killed a few things. So far, so good.
Where do we want to report bugs? Here, or will there be a place on github? For the moment I'm going to try to differentiate between bugs and things that haven't been implemented yet. First bug, I walk through a doorway, try to go back, and there's a wall there. No change in the image though. Also, walking in a corridor and the blank space ahead is a wall. |
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#33 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#34 |
Adept
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If anyone else is trying this build, or thinking about it, here's some positive things I've found.
A lot of the debug menu works (thanks, Nick). I was able to generate object and monster spoiler files. Artifacts are a different matter, trying to generate artefact.spo causes a crash. Also, artefacts don't generate properly in game. I was able to get to 500' using the debug jump command, but no farther. Dungeon generation looks good, I'm seeing good looking levels with, I think, appropriate creatures. |
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#35 |
Adept
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Spending more time changing levels, I am finding issues with dungeon generation. From Sil-1.3.0ubeta-3-g21755ea6c
When going up or down stairs, the corresponding stairs are never generated. Saw one level with no down stairwell. The attached save file has two completely disconnected rooms Just trying to move around in the dungeon and see what works. Regular items that I generate with debug seem to work as expected Last edited by Bill Peterson; March 7, 2023 at 19:01. |
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#36 | ||
Vanilla maintainer
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Age: 57
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#37 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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No connecting staircase being created and running into blank space like a wall are fixed now.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#38 |
Knight
Join Date: Jan 2017
Posts: 949
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If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil.
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#39 |
Adept
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#40 |
Adept
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Artefacts - it looks as though the artefact.txt file isn't being read correctly
Creating an artefact spoiler file gives a zero length file and a crash all artefacts I've seen show 0d0 for damage artefact bows show 0 squares range appears as if the accuracy value is really the number of dice slays, brands, and such appear to be correct descriptions, both before and after identifying, look correct |
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