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Old March 6, 2023, 20:26   #31
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Originally Posted by Bill Peterson View Post
Has anyone, maybe Mac or Linux based, gotten past character creation? Windows build crashes with message "can't find terrain feature General Store"
Windows only problem; it was trying to open with graphics enabled. There's a new build up which does open, but the window size and shape will be strange and font very small. Changing the font size will make everything look weird; manually going in to sil.ini and altering TileWid and TileHgt in the Term-0 section to match the font width and height will fix that.

I'll try and get that working properly soon


OK, latest build should open fine in windows, slightly odd window shape.
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Last edited by Nick; March 6, 2023 at 20:52. Reason: Events
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Old March 6, 2023, 21:38   #32
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Thanks, Nick. I got a character into the dungeon, picked up the weapon and killed a few things. So far, so good.

Where do we want to report bugs? Here, or will there be a place on github?

For the moment I'm going to try to differentiate between bugs and things that haven't been implemented yet. First bug, I walk through a doorway, try to go back, and there's a wall there. No change in the image though. Also, walking in a corridor and the blank space ahead is a wall.
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Old March 6, 2023, 23:15   #33
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Where do we want to report bugs? Here, or will there be a place on github?
The best place is the issues page on github, but I will track the forum as well. No promises on when anything gets fixed
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Old March 7, 2023, 00:59   #34
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If anyone else is trying this build, or thinking about it, here's some positive things I've found.

A lot of the debug menu works (thanks, Nick). I was able to generate object and monster spoiler files. Artifacts are a different matter, trying to generate artefact.spo causes a crash. Also, artefacts don't generate properly in game.

I was able to get to 500' using the debug jump command, but no farther.

Dungeon generation looks good, I'm seeing good looking levels with, I think, appropriate creatures.
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Old March 7, 2023, 18:53   #35
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Spending more time changing levels, I am finding issues with dungeon generation. From Sil-1.3.0ubeta-3-g21755ea6c

When going up or down stairs, the corresponding stairs are never generated.

Saw one level with no down stairwell.

The attached save file has two completely disconnected rooms

Just trying to move around in the dungeon and see what works. Regular items that I generate with debug seem to work as expected
Attached Files
File Type: zip Valdurod - disconnected rooms.zip (5.8 KB, 13 views)

Last edited by Bill Peterson; March 7, 2023 at 19:01.
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Old March 7, 2023, 20:00   #36
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When going up or down stairs, the corresponding stairs are never generated.

Saw one level with no down stairwell.
Thanks, filed a bug for this.

Quote:
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The attached save file has two completely disconnected rooms
Yes, I expected this one. Some levels fail to connect on generation for reasons I haven't pinned down yet, and the temporary solution (also in the original code...) is to give up and present a disconnected level rather than make the game hang. Bug filed
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Old March 8, 2023, 11:15   #37
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No connecting staircase being created and running into blank space like a wall are fixed now.
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Old March 8, 2023, 13:53   #38
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If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil.
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Old March 8, 2023, 14:47   #39
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If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil.
You might follow Quirk's example and call it Sil-N
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Old March 8, 2023, 15:58   #40
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Artefacts - it looks as though the artefact.txt file isn't being read correctly

Creating an artefact spoiler file gives a zero length file and a crash

all artefacts I've seen show 0d0 for damage
artefact bows show 0 squares range
appears as if the accuracy value is really the number of dice
slays, brands, and such appear to be correct
descriptions, both before and after identifying, look correct
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