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#1 |
Scout
Join Date: Apr 2007
Posts: 38
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Too Much Luck - Annoying?
This might sound crazy, but... does anyone ever feel annoyed when their early game is too easy/generous?
For example, I just found a Staff of the Magi. At 50'. With my level 4 gnomish mage. Autoscum turned off, too. Amazing, of course. But... As soon as I get recharge, I'll have infinite mana, as long as I'm careful to avoid fire and acid. For the early game, where I can shoot and scoot most enemies, this is a big powerup. But I'm partly thinking 'Aw, now I don't get the fun of zapping at Smeagol hysterically with my wand of wonder as he comes close to me, hoping he'll die before my charges run out'. Similarly, if I were to find Ringil at 1000', and I went on to do really well, all through the game (until I died to something stupid a couple hundred feet later, knowing me) I'd be thinking 'Am I only doing well because of my lucky find? Does it still count as beating the game with such an advantage?'. It's not particularly this latest event that triggered it - a staff of the Magi isn't Bladeturner or anything - just a continuing theme I noticed. Like how if I'm rolling up something, and get a lot of low scores that I reject, then get the best scores possible, I reluctantly reroll again to merely get a 'good' start instead of a godly one. It's stupid - I've yet to beat the game at all, after a long time spent attempting - but does anyone else ever resent their early luck or see it as something of an unfair advantage? I guess I'm looking a gift-horse in the mouth, but a part of me can't help that wishing for slightly less awesome OOD gifts. For example, my last mage found a potion of intelligence about 200' down. Helpful, and very cool, and I didn't feel like 'Aw, no, even a MONKEY could win with that extra intelligence'. A somewhat similar analogy, though I'm loathe to use it, can be drawn from Nethack - finding gauntlets of power on the first level wouldn't ruin your game, but a wand of wishing most likely would. ________ Vaporizer Last edited by Conker; January 19, 2011 at 12:22. |
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#2 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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I am of the opinion that you should take what the RNG giveth, for what he giveth, he will likely taketh away.
Just curious, but have you actually beaten the game, good luck or not? If not, then gift horses are just gifts. There are actually a number of people who want to increase this sort of randomness (both for weal and woe). And I would highly doubt that you'll keep that staff, say, through stat-gain. Too many things with breaths and whatnot that it'll be destroyed eventually.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#3 |
Knight
Join Date: Apr 2007
Posts: 576
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Your precious little level 4 gnome mage will die in the next 24 hours, staff or no staff. Serves you right for starting this thread. It will be painful, sure, but you will learn never again to question the RNG. I place my bet on Nar the Dwarf. Any other bids? ~~ I'll answer your question though: whenever I get something really good early in the game, I fear for my character's life. One of my Entro speed-divers managed to find Thranduil (and the telepathy is pretty hot when you're speed-diving) and died 30 seconds later (quite literally) to a Basilisk. Yes, I saw it from across the screen; and yes, it was asleep when I saw it; but I still somehow managed to get myself killed by it. These things have a tendency to just work themselves out. |
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#4 |
Knight
Join Date: Apr 2007
Posts: 726
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I hate it when I get big boots of speed early with a warrior. Hack and back is just sooo boring on early levels where monsters are helpless... And warriors have trouble diving due to no stairs detection and it's scary diving without FA and base, speed or not. I've never won any *band either, but I remember I've quit one very nice O warrior or palading after early boots of speed --- should be somewhere on the ladder.
That is why I'm glad speed items have pvals limited by depth in Un (I might have had a hand in that, I don't quite remember:-). |
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#5 | ||
Angband Devteam member
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#6 | |
Adept
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@endless mana: Staffs can get destroyed, unless you're still playing 3.06, by casting recharge. |
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#7 | ||||
Scout
Join Date: Apr 2007
Posts: 31
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I'd say: use whatever the RNG gives you. You can always try more challenging games, e.g. by manually destroying items over 20 levels OOD, after your first win - but as long as you've never beaten the game, take what you get. Quote:
When I was playing V3.0.6, I manually destroyed a single staff or wand from my stack after each failed recharge because I didn't want to exploit this bug. I advise you to do the same (or install a newer version of Angband). Quote:
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I predict you'll find winning hard enough even with the staff.
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Best, Hugo -- Angband spoilers - now updated for Angband 3.0.8 !!!!! Visit http://www.juti.nl/hugo/Angband/Spoiler/index.htm -- |
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#8 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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I never feel guilty about outrageous, luck - what the RNG giveth, it also taketh away.
Boredom from playing one's normal playstyle with an overpowered item is more of an issue but easily rectified - if your CL10 character is overpowered for 250' then drop to 400'... or 600'... and keep dropping 'til you reach an 'interesting' depth where staying alive is a challenge. As well as keeping it interesting, you'll pick up experience quicker (assuming that you've not dropped so deep that you can't kill anything)... The _ofMagi is very nice but not completely unbalancing - without fail-safe recharging and fire immunity, I doubt you'll have it at 2000' - just enjoy it while it lasts... S. |
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#9 | |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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#10 | ||
Scout
Join Date: Apr 2007
Posts: 38
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Rather harsh. As I said in my original post, it's not so much the staff, it's just the trend of getting wildly OOD items that provide a great advantage. Surely you'll acknowledge a line exists somewhere - you'd be happy finding a weapon of Westernesse at 50', sure, but would you honestly enjoy your game if you found the One Ring there? I'm not even necessarily saying a _ofMagi crosses the line, I'm just discussing the existence of it. Someone mentioned the chance existing for wildly OOD monsters as well - but while I've found things like a source of telepathy, or a source of immunity, in the first 200 feet, I've never found a Drolem or even a mature dragon up there. Excluding vaults and summons, I never seem to run into any extremely OOD monsters. Perhaps other people have, and I've merely been lucky. Still, you can Detect Monsters/Evil away the danger these would pose, mostly. And just because I dislike early advantages doesn't mean I'm a complete newb. No, I haven't won, but I've come close. My last three deaths were to Itaganst, (got cocky with double resist, and a high critical wounds roll took me to -1 HP), to summoned time hounds who killed me before I could even move, and to Kronos, whom I'd forgotten could breathe. I doubt I'll die to Nar, or especially to Mim. It's possible, but I've only died to Nar once before, and never Mim. My own bet for the early-mid game would be, assuming I get past the first 500', either Uldor or Adunaphel (if she can walk through walls - I always forget how many of them can do that, I might be thinking of Ren). Seany C and Psi, you make good points - the game is to an extent self-balancing, and I can always dive faster. Didn't know about the changes to recharge in 3.0.7+ (haven't been won over by it yet, to be honest), but it brings up an interesting point. On consideration, perhaps it's a change for the better. But is it really a bug? Hmm. Quote:
________ buy silversurfer vaporizer Last edited by Conker; January 19, 2011 at 12:22. |
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