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#1 |
Rookie
Join Date: Jul 2010
Posts: 4
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WinXP font problem
Hi. I'm compiling Angband for Win XP sp2 and though the game seems to be working fine, the walls are brown #s instead of solid blocks. Here's what I mean:
![]() The funny thing is that the precompiled binaries (from the download page) do show the solid blocks. I read the two threads linked in the FAQ: Please see http://angband.oook.cz/forum/showthread.php?t=88 and http://angband.oook.cz/forum/showthread.php?t=26 And fiddled around with pref-win.prf and tried importing different fonts but no luck. I also pasting the lib directory from the precompiled game over my own compile's but that caused an error. It doesn't seem to be an issue with pref-win.prf though: whatever I do to it nothing changes in the display, I still get brown #s for walls. And I'm stumped... .o. |
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#2 | |
Adept
Join Date: Apr 2007
Posts: 129
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in font.prf remove the #'s from the following piece
Quote:
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#3 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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You might want to change also permanent wall color to 0x1a (blue slate). That makes it look like it is made from steel, and it is not as bad as brown (which is red in my screen). Also centered dot is 0x1F.
Code:
# Terrain: open floor F:1:0x01:0x1F ... # Terrain: permanent wall F:60:0x1a:0x7F |
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#4 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
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#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
This is mine: Code:
### Terrain features ### # Floors (white : centered dot) F:1:1:31 # Invis traps (white : centered dot) F:2:1:31 # Magma (slate : solid block) F:50:2:127 F:52:2:127 # Quartz (light slate : solid block) F:51:9:127 F:53:9:127 # Secret door (white : solid block) F:48:1:127 # Granite walls (white : solid block) F:56:1:127 F:57:1:127 F:58:1:127 F:59:1:127 # Permanent rock (dark red : solid block) F:60:26:127 F:61:26:127 F:62:26:127 F:63:26:127 |
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#6 |
Rookie
Join Date: Jul 2010
Posts: 4
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#7 |
Rookie
Join Date: Jul 2010
Posts: 4
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