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#1 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,766
Donated: $40
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svn branch
I decided the time was right to give the latest svn branch a whirl, so I rolled up a nice High-Elf Warrior. So far:
* Starting with 5000 GP (effectively) is just too much. (I ended up with AC 16, a Main Gauche +4, and stacks of ?Phase, !CSW, !oil, and ?detect stairs/doors, and was rolling through unique kobolds and orcs without noticing them.) * Ordinary armor is actually useful now. (Augmented chain mail [42,+0] means I can fight Khim and the like without worrying about disenchantment.) * Bonus AC means that strengthened Rings of Reckless Attacks are a no-brainer. I bought mine--(+4,+5)[-14]--in the black market, without a second thought. * A "good" feeling at 1400', with a mumak wandering around left me with a happy feeling. Of course, taking it in melee at cl 20 made me happier still: Welcome to dl 21 Welcome to dl 22 (Cambeleg at 600', AC 65 and Reckless Attacks helped too.) Character dump |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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The extra value of armor is a known problem. Rings of Reckless Attacks will need a nastier AC malus, though.
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#3 |
Angband Devteam member
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,766
Donated: $40
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#5 | |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Quote:
Speaking of which, for balance purposes, shouldn't all monster AC be increased by 30% or so? However much player AC goes up proportionally wielding Celeborn + Anarion in a typical endgame kit. |
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#6 |
Knight
Join Date: Jul 2009
Posts: 701
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I think this general AC change should go hand-in-hand with warrior class getting +1% armor every 2 class levels.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,766
Donated: $40
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@Eddie-
Actually, I was a bit afraid of Khim: I took of Cambeleg while I fought him. Otherwise, I didn't have any equipment I cared about. Nevertheless, he didn't disenchant much. |
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#8 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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If the value pricing I hate so much is here to stay, I think the time has come to get rid of birth_money as an option and make it mandatory. Put MB1 and PB1 into the general store so casters are guaranteed to have them available to start the game.
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Mm, I don't agree. It's good for newbies to start out with some vaguely sane gear already equipped. Otherwise they're liable to spend several lives dying before realizing that combat is hard because they're butt-naked.
However, the different classes should start with roughly equivalent total value in starting gear. We could change things so that the starting gear is debited from their starting cash. For example, you start with 600 AU, then the game automatically buys you a shortsword, some soft leather armor, some torches, some rations, the first mage book, and a scroll of Word of Recall, out of that account. You get to keep whatever money is left after those purchases are made. This would have the side-effect that charismatic characters would start with slightly more money. |
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#10 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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The problem is that every time the valuation model gets tweaked, you can no longer use the gear you coded last time. You're right about it being bad for newbies. I guess I don't have a solution.
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