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#1 |
Scout
Join Date: May 2007
Posts: 42
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How to kill Morgoth?
Finally I have killed Sauron. I think the Tarsque was harder though. Only fought Sauron twice before and he simply left the battle and the characters
were killed by Kronos and Tarsque. What do I need to get before fighting Morggy?? I swap Narya and Gondor when fighting and 3 weapons I swap for execute for different NPCs. Should I wear Villa instead of RoS+10 w haste I still have 36sp. Only a few NPCs left to kill that I know of ~Beholder, Kronos, Lich and a couple Undead I havn't seen yet. [Angband 3.0.9 Character Dump] Name IGee90 Self RB CB EB Best Sex Male Age 118 STR! 18/100 +1 +2 +9 18/220 Race High-Elf Height 81 INT! 18/100 +3 +1 +2 18/160 Class Rogue Weight 207 WIS! 18/100 -1 -2 +4 18/110 Title Thief Status 61 DEX! 18/100 +3 +3 +10 18/260 HP 867/867 Maximize Y CON! 18/100 +1 +1 +7 18/190 SP 97/280 CHR! 18/100 +5 -1 +2 18/160 Level 44 Armor [59,+155] Saving Throw Heroic Cur Exp 5022978 Fight (+44,+37) Stealth Superb Max Exp 5022978 Melee (+54,+57) Fighting Legendary Adv Exp 5400000 Shoot (+61,+19) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Heroic Turns 1821811 Shots 1/turn Magic Device Legendary Gold 3110179 Infra 40 ft Perception Very Good Burden 156.9 lbs Speed 34 Searching Good You are one of several children of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+**.+.. Blind:......+..+... Elec:......+...... Confu:+.....+...... Fire:+...+.+...... Sound:......+.+.... Cold:......+...... Shard:......+...... Pois:....+.+...... Nexus:......+...... Fear:+...+...+.... Nethr:......+...... Lite:+.....+.....+ Chaos:+.....+.+.... Dark:+.....+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:+............ Telep:.........+... Speed:.++++......+. Invis:.....+.+....+ Blows:............. FrAct:++.....++.+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Ring of Speed (+10) It increases your speed by 10. d) a Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil {!t} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+33] {!k} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+16] (+10) It increases your speed by 10. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 4 Potions of Healing j) 3 Potions of *Healing* k) 2 Potions of Life l) 2 Potions of Restore Wisdom m) a Potion of Restore Dexterity n) a Scroll of Banishment o) a Rod of Recall (charging) {!*} It cannot be harmed by electricity. p) 5 Rods of Teleport Other {@z4} q) a Staff of Healing (3 charges) r) 2 Staffs of Banishment (6 charges) s) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. t) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. w) 16 Arrows of Slay Evil (1d4) (+15,+12) {@f1} It slays all evil creatures. [Home Inventory] a) 9 Potions of Healing b) 4 Potions of *Healing* c) 3 Potions of Life d) 2 Scrolls of Banishment e) 5 Wands of Teleport Other (34 charges) f) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. g) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) a Shadow Cloak of Aman [6,+33] (+3 to stealth) It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. n) a Large Leather Shield of Preservation [4,+28] It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. o) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It is cursed. It cannot be harmed by the elements. It might have hidden powers. s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. u) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#2 |
Adept
Join Date: Jul 2007
Posts: 217
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having just killed morgoth myself (http://angband.oook.cz/ladder-show.php?id=7090), I'd just say to make sure you've got all your healing potions, make sure you've got speed, tool up and just go there. I simply hand to handed him, made sure that I quaffed a potion whenever I needed to, and ignored any summons. sometimes mana storms and the like took me down to about 500 hp's, so that was the time for the *healings*.
give it a go I say dave |
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#3 |
Apprentice
Join Date: Jul 2007
Posts: 80
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his weakness is the back of his knee
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#4 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I thought it was behind his left earlobe. no wonder I've never won..
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#5 |
Adept
Join Date: Aug 2007
Posts: 182
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If you mean to melee Morgoth, I strongly recommend using a big-dice weapon that has Slay Evil. SE is the only slay which works against him.
Vilya improves your combat abilities but bear in mind you'll need to keep haste on all the time or risk getting double-moved. Stash your arrows of Slay Evil at home for the final fight, along with any you find of Holy Might. I'd want a few more potions of Healing too (say about 20-30). If you don't have cold immunity stash any potions better than Healing at home so they can't be destroyed. You also want potions of Restore Mana (say ten or so). He will also drain all your stats, so have numerous Mushrooms of Restoring. With all this potion-chugging and mushroom-eating, don't fight him when "full" or you might become gorged. Morgoth can drain charges, so don't melee him carrying staves or he'll heal himself. You might not actually need all those consumables, so if you get bored with scumming for stuff just go for it. It's just that you REALLY don't want to run out. My first winner was stuck at 4950' for ages just because I used up all my supplies fighting Morgy and had to bail out and rebuild my stocks from scratch. That took so long I actually found the One Ring. Lastly, if all else fails when fighting Morgoth pull the bronze nail out of his ankle. |
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