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#1 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
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Unofficial DAJAngband 1.31 bugs n' stuff
Here's a very minor bug. You receive an auto-inscription message for items ID'd after your death.
Code:
You die. You auto-inscribe a potion of speed {@q7}.
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Lighting non-standard, cavern-type levels is a pain. Even if you can cast illumination, the spell does little more than convert your torch light radius into permanent light, which, for the most past, still leaves you in the dark and subject to attack from unseen enemies.
I suppose I could use Enlightenment but that seems a bit overboard just to gain the lighting effect. Maybe a new, more mana intensive spell, that takes illumination to the next level. A spell that lights an area of the dungeon regardless of room structure and/or walls, or even just a simple LoS lighting spell that illuminates everything within LoS. Is there anything in DaJ that makes exploration without a light source more stealthy (cause at this point, I'm willing to consider trying it)?
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#3 | ||
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
my most common one is: Code:
You die. You auto-inscribe a mushroom of unhealth {@v6}. Quote:
You also might want to try playing a dwarf for their innate darkvision.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) Last edited by will_asher; May 4, 2011 at 21:16. |
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#4 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I suppose I could be mistaken about this, because it seems awfully odd, but...
I discarded some artifact armour, just left it on the dungeon floor, because it was no longer useful to me. Several dungeon levels later, it reappeared on the floor, already ID'd. I suppose it's possible, though unlikely, that I revisited that same depth at a later time, but that doesn't really explain it, does it?
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#5 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
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Quote:
I'll add it to my todo list.
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#6 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
It doesn't say (lost) after it either. Looking at the character history, there was also an artifact sword I found that along with minor bonuses, had aggravation, so I left it behind and it's not listed at all. Comp character, FYI.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#7 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
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If it isn't listed as all, that would mean it's one of the ego pseudo-randarts (which will be listed in the history as of next time I break savefiles).
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#8 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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My bladed boomerang of extra attacks "sometimes causes me to hit myself". So, because the boomerang is in my quiver, I sometimes hit myself with my Defender (or other wielded weapon). It this intended?
... also, the teleporter box seems to have a really hard time doing it's job. I have to stand next to it forever before it sucessfully grabs me, and even then it seems to really take it's time before actually teleporting anywhere. More trouble than what's it's worth in it's current state IMO.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#9 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Playing with 32x32 tiles, detect treasure detects a ring mimic, but doesn't display it. If I (accidentally) scroll over where it's at it says "a black diamond ring of dexterity" but shows no graphic (just darkness). Detecting monsters, revealed it to be an actual mimic. Don't know if it's strictly a tile problem or not?
...also, Shift-q asks "Do I really want to abandon the quest?"... what quest?
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#10 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
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Quote:
EDIT: Just realized it was soyaki who mentioned hitting himself in the dump. EDIT: ...and he doesn't have a boomerang or anything with the DANGER flag. hmmm... EDIT: I just made a wizmode character and put a boomerang in my quiver and it isn't causing me to hit myself in melee. Could you send me a copy of your savefile? I've noticed that with the teleporter box also. It was pretty experimental in this version. FYI, there's also a bug that if you choose to jump to your max depth+1 in a teleporter box, it just takes you to your current level + 1 (which is anticlimatic if you used the box from the town). I'll fix these things for next release.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) Last edited by will_asher; May 8, 2011 at 05:07. |
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