Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old September 20, 2011, 20:12   #11
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by andrewdoull View Post
When Unangband is GPL'ed...
I'm not sure that github gives a crap - they'll take stuff down if they get a complaint, but they don't require a particular licence.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old September 22, 2011, 21:33   #12
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by andrewdoull View Post
When Unangband is GPL'ed...
AFAIK Github doesn't require you to use any particular license. I think hosting a public repo with the original Angband license is totally fine.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old October 1, 2011, 09:42   #13
zaimoni
Knight
 
zaimoni's Avatar
 
Join Date: Apr 2007
Posts: 590
zaimoni is on a distinguished road
Quote:
Originally Posted by d_m View Post
Hey Andrew, when are you going to move to Github so we can all fork Unangband?
Official deadline for the move away from Berlios is Dec. 31, 2011. I'd expect the move to happen before then.

I haven't decided whether to keep the SVN repository for Z.C++ live or not. (The new Mercurial one is live. Tortoise wasn't up to importing so baseline for Mercurial is Z.C++ 0.0.9 ).
__________________
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011
zaimoni is offline   Reply With Quote
Old October 1, 2011, 11:30   #14
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by zaimoni View Post
Official deadline for the move away from Berlios is Dec. 31, 2011. I'd expect the move to happen before then.
I will. I've just got to decide how to migrate... ideally I'd like to keep the whole SVN history, if only out of interest.
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old October 1, 2011, 12:38   #15
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by andrewdoull View Post
I will. I've just got to decide how to migrate... ideally I'd like to keep the whole SVN history, if only out of interest.
svn2git is what you want - read about it here.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old October 3, 2011, 16:14   #16
soma
Rookie
 
Join Date: Oct 2011
Location: Japan
Posts: 2
soma is on a distinguished road
sorry for question not a bug report, how do I get items that my familiar picked up?
soma is offline   Reply With Quote
Old October 4, 2011, 13:40   #17
HallucinationMushroom
Knight
 
HallucinationMushroom's Avatar
 
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
HallucinationMushroom is on a distinguished road
I killed my summons to get them to cough up the goods. There might be other ways but that's the only one I know that works.
__________________
You are on something strange
HallucinationMushroom is offline   Reply With Quote
Old October 5, 2011, 02:43   #18
trshadouhaze
Rookie
 
Join Date: Oct 2011
Posts: 5
trshadouhaze is on a distinguished road
Another question, related to familiars, but unrelated to bug-report, Mushroom... how would one place a familiar after assembling it?
trshadouhaze is offline   Reply With Quote
Old October 5, 2011, 03:25   #19
HallucinationMushroom
Knight
 
HallucinationMushroom's Avatar
 
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
HallucinationMushroom is on a distinguished road
I'm unsure exactly what you mean by placing a familiar after assembling it. If you mean getting your allies or summons to go or do what you want, I can offer this...

I used the mouse and clicked on the screen where I wanted my allies/summons to go, but you can give them some complex behaviors...

If you get to the battle of the five armies, and perhaps other places?, you get a helpful message that explains how to control allies. You can find that entire dialogue as the file dungeon26.txt, which is located in the lib\info folder. Or, you can just read it here since I copied it. Once you get any help message you can always read them again using ~8.

=== Commanding your troops ===

Most honoured general,

I have hand-picked a select group of your finest warriors from
your homeland with which to fight alongside you in this, your
hour of need. If you find you are in a bad position or the
troops inadequately provided for when you first arrive at the
battle, you can depart, and I will endeavour to supply you with
better forces.

In general, the troops you command will follow you and fight
intelligently when you are nearby. Archers and spell casters
will stand off of targets and bombard them with spells and
arrows. However, archers and spell casters will take a guide
from your current position, and move towards that position if
they are too close to the target. This may mean they foolishly
follow you into battle. Target a grid to hold, as I outline
below, in order to avoid this.

Your troops will take also take lead from targets that you
specify, as follows:

If you specify a monster target, your troops will move towards
that monster if they are not engaged in direct combat. Archers
and spell-casters will keep a distance from the target.

If you specify a race of monsters, using the 's' key while
targetting, your troops will preferentially target that race
against all others, ignoring other targets and direct combat
if they can see one of the race you specify.

If you specify a grid target, your troops will move towards
that position and hold it if they are not engaged in direct
combat. Archers and spell-casters will also move up to the
position: you can use this to specify your archers and spell
casters stay back while you engage in melee with the enemy.

You can also specify a grid position with the 'a' key, whilst
targetting. This will cause your troops to assault the target
grid. Troops in an assault will disregard nearby combat in
favour of attacking monsters near the grid that you are
assaulting. Archers and spell casters will also seek out
targets near the grid that you are assaulting, but will
prefer to move back towards your position if they are too
close to the target in question.

Once you have specified a grid target, either to hold or
assault it, your troops will continue to prefer that
location. To cancel the orders, you must either specify
another target, or hit the Escape key whilst targetting. At
that point they will begin to follow you again.

As always,

E.
__________________
You are on something strange
HallucinationMushroom is offline   Reply With Quote
Old October 5, 2011, 18:58   #20
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by soma View Post
sorry for question not a bug report, how do I get items that my familiar picked up?
You 't'ake the item off the monster (just like you take an item off from your equipment to your inventory).
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unofficial DAJAngband 1.31 bugs n' stuff buzzkill Variants 28 August 15, 2011 22:16
pyAngband's thread Sirridan Development 52 December 13, 2010 20:28
Unofficial Oangband release Nick Variants 101 September 4, 2009 15:47
Another 3.10 thread (as if we don't have enough) Jungle_Boy Vanilla 3 January 16, 2009 18:50
Sangband - questions about latest offical/unofficial version NotMorgoth Variants 11 September 27, 2008 10:23


All times are GMT +1. The time now is 23:07.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.