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#11 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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I'm not sure that github gives a crap - they'll take stuff down if they get a complaint, but they don't require a particular licence.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#12 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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AFAIK Github doesn't require you to use any particular license. I think hosting a public repo with the original Angband license is totally fine.
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#13 | |
Knight
Join Date: Apr 2007
Posts: 590
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Quote:
I haven't decided whether to keep the SVN repository for Z.C++ live or not. (The new Mercurial one is live. Tortoise wasn't up to importing so baseline for Mercurial is Z.C++ 0.0.9 ).
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Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg. Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011 |
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#14 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#15 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#16 |
Rookie
Join Date: Oct 2011
Location: Japan
Posts: 2
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sorry for question not a bug report, how do I get items that my familiar picked up?
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#17 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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I killed my summons to get them to cough up the goods. There might be other ways but that's the only one I know that works.
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You are on something strange |
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#18 |
Rookie
Join Date: Oct 2011
Posts: 5
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Another question, related to familiars, but unrelated to bug-report, Mushroom... how would one place a familiar after assembling it?
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#19 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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I'm unsure exactly what you mean by placing a familiar after assembling it. If you mean getting your allies or summons to go or do what you want, I can offer this...
I used the mouse and clicked on the screen where I wanted my allies/summons to go, but you can give them some complex behaviors... If you get to the battle of the five armies, and perhaps other places?, you get a helpful message that explains how to control allies. You can find that entire dialogue as the file dungeon26.txt, which is located in the lib\info folder. Or, you can just read it here since I copied it. Once you get any help message you can always read them again using ~8. === Commanding your troops === Most honoured general, I have hand-picked a select group of your finest warriors from your homeland with which to fight alongside you in this, your hour of need. If you find you are in a bad position or the troops inadequately provided for when you first arrive at the battle, you can depart, and I will endeavour to supply you with better forces. In general, the troops you command will follow you and fight intelligently when you are nearby. Archers and spell casters will stand off of targets and bombard them with spells and arrows. However, archers and spell casters will take a guide from your current position, and move towards that position if they are too close to the target. This may mean they foolishly follow you into battle. Target a grid to hold, as I outline below, in order to avoid this. Your troops will take also take lead from targets that you specify, as follows: If you specify a monster target, your troops will move towards that monster if they are not engaged in direct combat. Archers and spell-casters will keep a distance from the target. If you specify a race of monsters, using the 's' key while targetting, your troops will preferentially target that race against all others, ignoring other targets and direct combat if they can see one of the race you specify. If you specify a grid target, your troops will move towards that position and hold it if they are not engaged in direct combat. Archers and spell-casters will also move up to the position: you can use this to specify your archers and spell casters stay back while you engage in melee with the enemy. You can also specify a grid position with the 'a' key, whilst targetting. This will cause your troops to assault the target grid. Troops in an assault will disregard nearby combat in favour of attacking monsters near the grid that you are assaulting. Archers and spell casters will also seek out targets near the grid that you are assaulting, but will prefer to move back towards your position if they are too close to the target in question. Once you have specified a grid target, either to hold or assault it, your troops will continue to prefer that location. To cancel the orders, you must either specify another target, or hit the Escape key whilst targetting. At that point they will begin to follow you again. As always, E.
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#20 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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You 't'ake the item off the monster (just like you take an item off from your equipment to your inventory).
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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