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Old October 5, 2011, 19:00   #21
andrewdoull
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Quote:
Originally Posted by trshadouhaze View Post
Another question, related to familiars, but unrelated to bug-report, Mushroom... how would one place a familiar after assembling it?
Just to clarify: there's a spell which summons a familiar which works slightly difference from these constructed monsters which you are assembling, which is why people are getting slightly confused about what you're talking about when you're saying familiar.

I think 'assembled monsters' is the right term to use.
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Old October 5, 2011, 21:10   #22
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Alright, thanks Andrew. And thanks Mushroom for the info.
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Old October 6, 2011, 05:17   #23
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Coupla quick ones.

1. I'm playing a Maia Artisan. Her height is -5'-2. (This is kind of fun to think about.)

2. When I set a trap using a flask of oil, I can disarm it and get back a flask of acid.

Carry on ...
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Old October 6, 2011, 05:33   #24
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Also, the shrieker mushroom patches appear to have a case of laryngitis ... haven't heard a peep out of any of them lately.
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Old December 22, 2011, 23:51   #25
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Quote:
Originally Posted by Nick View Post
svn2git is what you want - read about it here.
Since I don't have a machine which can run git natively (I'm using egit in Eclipse on Windows), do you have any alternative suggestions?
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Old December 23, 2011, 01:01   #26
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Windows can't run git natively? Huh, I knew that git was used mostly by (and thus geared towards) open-sourcey folks, but I also know that there are Windows versions of git available, such as TortoiseGit...
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Old December 23, 2011, 01:23   #27
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Originally Posted by ekolis View Post
Windows can't run git natively? Huh, I knew that git was used mostly by (and thus geared towards) open-sourcey folks, but I also know that there are Windows versions of git available, such as TortoiseGit...
Admittedly I've not looked at Git on Windows in detail... but I suspect it'd need to be command line git + ruby to support svn2git. It looks like it is possible to do it using Cygwin, but it turns out it is just easier to ask nicely
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Old December 23, 2011, 01:59   #28
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Quote:
Originally Posted by andrewdoull View Post
Since I don't have a machine which can run git natively (I'm using egit in Eclipse on Windows), do you have any alternative suggestions?
Clone from here
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Old February 3, 2012, 08:44   #29
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Not sure where to post this since Berlios is apparently shutting down, but I'm getting a divide by zero error which is crashing the game whenever I kill a monster in Endoras. It doesn't happen all the time, but happens often enough to be somewhat reproducible. Here's my savefile: 117crash (Happens most of the time if I go to the right and kill one of the shamans.)

(On Mac OS 10.7) Crash report:

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 net.thangorodrim.Unangband 0x000b2183 process_monsters + 20768 (melee2.c:1623)
1 net.thangorodrim.Unangband 0x00056731 dungeon + 1085 (dungeon.c:3668)
2 net.thangorodrim.Unangband 0x000593df play_game + 574 (dungeon.c:4074)
3 net.thangorodrim.Unangband 0x001551e2 AngbandGame + 474 (main-crb.c:2904)
4 com.apple.HIToolbox 0x9bdc4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
5 com.apple.HIToolbox 0x9bc40803 _ZL23DispatchEventToHandlersP14EventTargetRecP14Op aqueEventRefP14HandlerCallRec + 1602
6 com.apple.HIToolbox 0x9bc3fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventR efP20OpaqueEventTargetRefP14HandlerCallRec + 482
7 com.apple.HIToolbox 0x9bc3fa98 SendEventToEventTargetWithOptions + 75
8 com.apple.HIToolbox 0x9bc556fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHa ndlerCallRefP14OpaqueEventRefPv + 3152
9 com.apple.HIToolbox 0x9bc40cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14Op aqueEventRefP14HandlerCallRec + 2813
10 com.apple.HIToolbox 0x9bc3fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventR efP20OpaqueEventTargetRefP14HandlerCallRec + 482
11 com.apple.HIToolbox 0x9bc54aa9 SendEventToEventTarget + 76
12 com.apple.HIToolbox 0x9bdc476c ToolboxEventDispatcher + 82
13 com.apple.HIToolbox 0x9bdc489b RunApplicationEventLoop + 236
14 net.thangorodrim.Unangband 0x00156c46 main + 2935 (main-crb.c:3992)
15 net.thangorodrim.Unangband 0x00002632 _start + 216
16 net.thangorodrim.Unangband 0x00002559 start + 41

EDIT: This is in version 064b, though the title screen still says 063.

EDIT: Other random stuff as I find it:
- When I drop a bag of holding in my house, it says "You have nothing I want inside the bag."
- The prereq for Radiant Blow is Light Area, but seems like Call Light should work as well.
- If I have an item that can go in a bag in my inventory, and then walk over that bag, I can pick it up to exceed my inventory space. Example, if I have a full inventory including a mushroom of cure cuts, and walk over a bag of helpful mushrooms, I pick up the bag automatically, despite not having room for the extra bag slot. The inventory display is bugged after this, and it stops displaying the quiver etc.
- Ungoliant has both MALE and FEMALE flags
- The 15-head hydra's description says "A strange reptilian hybrid with four heads", oddly enough.
- Reading a scroll of Escape, gives a "undefined spell 60" error.
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Last edited by Big Al; February 9, 2012 at 10:11.
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Old February 3, 2012, 13:35   #30
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I came across crashes at Edoras too, but on characters from like a year ago, and I play on an XP. I only noticed crashes at Edoras if I went straight there, like, as fast as possible skipping everything on the way. I don't know if that info would help or not but I thought I'd throw it out there.
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