Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old December 15, 2011, 05:35   #11
ISNorden
Rookie
 
ISNorden's Avatar
 
Join Date: Apr 2008
Location: Madison, Wisconsin, USA
Age: 54
Posts: 20
ISNorden is on a distinguished road
Send a message via AIM to ISNorden
Hmmm, that variant would have a steep learning curve and more YASD posts than most.. <grin> (I have mastered one Norse-themed roguelike, Ragnarok, whose main objective is to recover the gods' weapons for the final battle; the Big Bad Bosses aren't defeatable by the player, but he still has to get close enough to return the right item to each owner. The Ragnarok game has very little magic, forcing the player to depend on items for survival; it's even got a few lethal bugs, sometimes placing a new character on top of a fire trap in town and cremating him before he can act! )

Having lived through a loosely similar game, I agree that magic would not be as powerful or as common in a very strict Nordic setting. However, the Norseband I had in mind is a compromise between "theme fidelity" and "gameplay style". It will involve more than a simple tweaking of names, flavors and flags; yet a lot of the elements that roguelike players expect will still exist. Big Bad Bosses to defeat, magical or high-tech gear to help players survive, and a broad selection of abilities on both sides of the battlefield: those are a must in a typical *band regardless of the theme. The powerful stuff will still be rare, but suicide missions (as in the Ragnarok game) will be an exception to the rule.
__________________
Ingeborg S. Nordén
(isnorden@gmail.com)
ISNorden is offline   Reply With Quote
Old December 15, 2011, 06:30   #12
LostTemplar
Knight
 
Join Date: Aug 2009
Posts: 670
LostTemplar is on a distinguished road
Well, difficulty will be adjusted, I have a plan:
First make a game with relatively weak chracter with very meaningfull equipment choices, so make it impossible to have every bonus(mostly resist) at the same time, so you have to choose only few and cover others with temporary buffs or live without them.(and no permanent speed/ststs except by shapeshift (maybe +2 here)) (planning 3 (human) races here: just normal(with magical affinity), werewolf and werebear (with shapeshifts))
Have original FAangband monster difficulty, so high level ones are impossible.
Play it.
Figure out, what monsters I can defeat, and set up winning quest, so it is about toughest monster ever defeated, or maybe made few optional quests.


As for magic, I just want no spellcasting, no reading and reciting books in combat, my current plan is to move all magic into activations of weapons and amulets (with charges, that repelnish over time), so at any given time player can only use two "spells" (item only recharge while worn, and its 'charges', go away when taken off, so no swaps in combat).
Magic items will be found randomly (egos), dropped by set unique monsters (artifacts) or created by 'inscribe with runes' 'm' command, which will offer selection of several(weak) activations based on relations with gods, CHA and WIS score.


Another evil plan is to make CHA actually most usefull stat, since it will define, how often gods help you, and gods can save you in any situation.
LostTemplar is offline   Reply With Quote
Old December 15, 2011, 10:18   #13
ghengiz
Adept
 
ghengiz's Avatar
 
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
ghengiz is on a distinguished road
Quote:
Originally Posted by LostTemplar View Post
(and no permanent speed/ststs except by shapeshift (maybe +2 here))
Quote:
Originally Posted by LostTemplar View Post
Have original FAangband monster difficulty, so high level ones are impossible.
Wait a minute...it's okay to have almost impossible high level monster, but no permanent speed? something looks wrong here...

Quote:
Originally Posted by LostTemplar View Post
As for magic, I just want no spellcasting, no reading and reciting books in combat, my current plan is to move all magic into activations of weapons and amulets (with charges, that repelnish over time), so at any given time player can only use two "spells" (item only recharge while worn, and its 'charges', go away when taken off, so no swaps in combat).
that sounds interesting
[edit:]how do you plan to implement the recharge speed? constant, or depending on (max number of charges - actual charges)?

Quote:
Originally Posted by LostTemplar View Post
Another evil plan is to make CHA actually most usefull stat, since it will define, how often gods help you, and gods can save you in any situation.
To pray to be saved sounds a bit nethack-ish to me
I know you can not control in game when gods will help you, in the above comment of course I mean 'you the player' will pray

Last edited by ghengiz; December 15, 2011 at 10:31.
ghengiz is offline   Reply With Quote
Old December 15, 2011, 16:41   #14
LostTemplar
Knight
 
Join Date: Aug 2009
Posts: 670
LostTemplar is on a distinguished road
Quote:
Wait a minute...it's okay to have almost impossible high level monster, but no permanent speed? something looks wrong here...
Why "allmost" and what wrong ? Maybe +2 permanent speed will be available, **HUGE** bonus really 20% better at all actions. I am planning seemingly infinite monster list, so no matter what you can kill there is allways stronger monster, probably 300 possible, 200 impossible and 100 possible with huge luck. So no matter how good you are, somebody else can do better (kill stronger monster).
LostTemplar is offline   Reply With Quote
Old December 15, 2011, 17:05   #15
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
Given how important speed is in current Angband, you're going to have a heck of a time keeping the game balanced if you keep the current monster list (including monsters that move three or four times faster than normal speed) and take away the player's speed bonuses.

Or do you consider FAAngband to be too easy?
Derakon is offline   Reply With Quote
Old December 15, 2011, 17:12   #16
LostTemplar
Knight
 
Join Date: Aug 2009
Posts: 670
LostTemplar is on a distinguished road
I was not expecting somebody here to understand, but in case there is still a chance *NOT EVERY MONSTER IS MEANT TO EVER BE DEFEATED BY PLAYER*, but there will be doable winnig quest still, maybe several alternative quests.

And I need my own thread for my varinat.
LostTemplar is offline   Reply With Quote
Old December 15, 2011, 18:31   #17
getter77
Adept
 
Join Date: Dec 2009
Location: GA, USA
Age: 38
Posts: 240
getter77 is on a distinguished road
Send a message via AIM to getter77 Send a message via MSN to getter77 Send a message via Yahoo to getter77
Something Norse'ish flavoured would make for a cool variant indeed, be it somewhere Ragnarock'ish - Unreal World'ish----though if I had to dream big it'd be for something with the sense of wonder of a King of Dragon Pass/Glorantha-band....thing.

Would definitely fit in with the unbeatable foes angle due to lore and such at the least.
getter77 is offline   Reply With Quote
Old December 15, 2011, 18:34   #18
ghengiz
Adept
 
ghengiz's Avatar
 
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
ghengiz is on a distinguished road
Quote:
Originally Posted by LostTemplar View Post
I was not expecting somebody here to understand, but in case there is still a chance *NOT EVERY MONSTER IS MEANT TO EVER BE DEFEATED BY PLAYER*, but there will be doable winnig quest still, maybe several alternative quests.
.
Well, if you did not expect somebody here to understand, why did you post in first instance? someone could even take offence on the wording of your message...not that I did, but someone could.

Quote:
Originally Posted by LostTemplar View Post
Why "allmost" and what wrong ? Maybe +2 permanent speed will be available, **HUGE** bonus really 20% better at all actions. I am planning seemingly infinite monster list, so no matter what you can kill there is allways stronger monster, probably 300 possible, 200 impossible and 100 possible with huge luck. So no matter how good you are, somebody else can do better (kill stronger monster).
On the "what's wrong" issue, I just quote Derakon, who explain the speed part of it very well:
Quote:
Originally Posted by Derakon View Post
Given how important speed is in current Angband, you're going to have a heck of a time keeping the game balanced if you keep the current monster list (including monsters that move three or four times faster than normal speed) and take away the player's speed bonuses.
and I add that with the proportions you did indicate, about half of the monster a character will meet will be unwinnable...a bit too much, maybe...I have the impression that that will lead to *a lot* of insta-deaths. sure, you can always try and escape, but still...
ghengiz is offline   Reply With Quote
Old December 15, 2011, 20:44   #19
dzhang
Scout
 
Join Date: Jan 2008
Posts: 47
dzhang is on a distinguished road
It's not too hard to balance having speed capped at +0 or +2. Just triple or quadruple the HP of @, and then have healing be scaled as a percentage of HP. The game becomes pretty different, as in you'll be taking the quadruple moves and eating up to 1500 points of damage per round from 3 Chaos Breathes, but I think it's doable.
dzhang is offline   Reply With Quote
Old December 15, 2011, 20:51   #20
Therem Harth
Knight
 
Join Date: Jan 2008
Posts: 926
Therem Harth is on a distinguished road
I really like that idea actually. The usual Angband method of having endgame characters with Matrixesque bullet-dodging reaction time is fun, but it gets kind of silly.
Therem Harth is offline   Reply With Quote
Reply

Tags
development, forking, game engines, norseband, variants


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Back to Z once again :) Svladd Cjelik Variants 1 September 7, 2010 15:52
[Norseband] New coders urgently needed! ISNorden Variants 0 August 16, 2008 19:10
[Norseband] Rules for the Ćsir--help needed ISNorden Variants 6 May 25, 2008 19:04
[Norseband] Help needed to untangle p_info error! ISNorden Variants 5 April 21, 2008 09:08
[Norseband] Alpha version for Windows is here at last! ISNorden Variants 9 April 20, 2008 19:48


All times are GMT +1. The time now is 23:39.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.