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#21 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Let me be clear: I have no problem conceptually with all-but eliminating speed bonuses from the player. Speed is indeed very powerful and thus massively skews the equipment decisions the player makes. I'm just saying that you can't remove such a huge contributor to the player's power without compensating in some way.
Even if you want the game to be very hard, it needs to not be impossible. Currently practically every monster past around 3000' is capable of killing the player outright if it gets two or three unanswered turns, and even if it isn't, the damage dealt would mean that the player would spend all his/her time healing with no room for offense. So you aren't supposed to fight any of the monsters from 3000' on? What about your Morgoth equivalent? Will it be weaker than the monsters leading up to it, so that the player actually stands a chance? |
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#22 |
Knight
Join Date: Aug 2009
Posts: 670
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Sorry for offencive post, and I shall first make something playable at least, before defending my point of view.
I am planning to place "winning point" at about dlvl 50, so all this "too hard monsters" will not be probably even met (except few OOD), but I want them still exist, to provide needed challenge in case somebody wants it (instead of egoless play or something like this) and to give the character possibility to have a "glorious death", so desired in norse tradition. Another reason to do this is that I want to introduce gods into the game, so character will no longer be the strongest creature in the world, and since in norse tradition there are "evil" beings of about the same power as gods, there must be monsters stronger then player also. I hope this explains my point. Last edited by LostTemplar; December 16, 2011 at 00:46. |
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#23 | |
Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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Quote:
![]() If you use Derakon's suggestion, or an equivalent one, to compensate for no permanent speed bonus, a shallower dungeon and something else for flavour (like the god idea, for example, or artifacts like thor's hammer), IMHO it can be enjoyable in the typical "to die is fun" roguelike way ![]() keep us informed, ok? ![]() |
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#24 |
Knight
Join Date: Apr 2007
Posts: 576
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Templar, your idea sounds like a pretty huge departure from Angband or any variant I've tried, but it sounds really cool. I think the speed question will sort itself out --- certain balance accomodations will become obvious, since you can't have every character just get instakilled all the time. Angband game mechanics rely on having a lot of powerful magical effects available, so I can imagine your game putting more emphasis on not getting damaged in the first place. You might also end up putting more emphasis on realistic combat mechanics or something like that. Angband without big speed boosts and big healing potions doesn't sound like Angband to me, so I imagine that you'll be diverging quite a bit from *band norms.
Ingeborg, I looked at your prospective change list and it looks like you have an awesome variant planned! It looks like tons of fun. I hope players will be able to fight sea monsters on ships and do crazy stuff like go fishing for the Midgard serpent like Thor did. |
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#25 | ||
Rookie
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Yes, the Norse texts often mention impossible odds and heroic deaths; it wouldn't break the theme to a few unkillable creatures or impassable places, things that make even a veteran player swear and quit the game. (The Ragnarok game uses unkillable bosses to enforce different Win Conditions, and one impassible area to let aimless map-explorers know they've gone too far.) But trying to balance "theme fidelity" with game-play expectations is MUCH harder than it looks. Quote:
You'll be happy to know that the Midgard Serpent is one of the four Big Bad Bosses that I've saved for the endgame in Norseband; being able to sail out and track him down is a must. ![]() |
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#26 | ||
Knight
Join Date: Aug 2009
Posts: 670
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#27 | |
Scout
Join Date: Jan 2008
Posts: 47
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#28 | ||
Knight
Join Date: Apr 2007
Posts: 576
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#29 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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Valkyries? Will there be valkyries? I would like to play a valkyrie. Hey, I have a suggestion. Valkyries.
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__________________
You are on something strange |
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#30 |
Knight
Join Date: Apr 2007
Posts: 576
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Need something destroyed?
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Tags |
development, forking, game engines, norseband, variants |
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