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#1 |
Prophet
Join Date: Apr 2008
Posts: 2,955
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[3.4] Quality squelching of light sources doesn't work
If you set quality squelching of light sources to "good", normal torches and lanterns still appear. They should be squelched no?
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#2 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Yeah, something fishy is going on here. I tried to get lights to work properly in the quality squelch menu (and remove them from the flavor squelch) but I couldn't get it to work properly.
I think the solution would be to keep lights in quality squelch but remove them from flavor squelch. I might try again, but I have a feeling it might get pushed to 3.5 The squelch code is not my favorite section. |
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#3 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Maybe light sources are treated as ego because they have PVAL (light duration)? |
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#4 | |
Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Is that light duration counter just some sort of hack? I think lights are the only item in the game with shown counter that gets reduced over time. Or is it some sort of modification of charge counter (and as such wont be recognized by squelch code)? |
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#6 | |
Angband Devteam member
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Quote:
The fuel is stored in o_ptr->extent, which is the same field that stores the number of gp in a treasure drop ($), and which stores the number of charges on a wand or staff. This is not used in the squelch code at all.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#7 |
Knight
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Maybe it could be used - e.g. squelch gold drops below 50 gold, or squelch wands that are depleted, or squelch lights with less than 1000 turns of fuel left?
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#8 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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hum, didn't notice that lanterns and torches now show that pval. Earlier plain torches and lanterns didn't even have light flag or pval to show light radius. I guess one of the "ugly hacks" have been removed for them.
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