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#1 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Unique killed by monster
In my current game I've finally been credited with a Master Q kill; have already killed 3-4 with orb of draining, but they were unseen and untargeted.
Which prompts this supremely unimportant question: If, for example, Morgoth summoned Farmer Maggot, and the poor chap was then reduced to a pile of hobbit dust by a monster's ranged attack, would the monster knowledge run with 'You have slain this foe' or is there a 'This foe is dead' alternative text? |
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#2 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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In tome2 (where players can have allied monsters) what Timo said applies, with the exception that dots (poison or shard) can actually remove that last hit point, killing the unique. I wonder if this also is true in vanilla.
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#4 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Well, since the only things that damage monsters in V are monsters or the player, that is moot. NPP might hace some rules about this.
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Monsters in V and (as far as I know) all variants can be damaged or killed by other monsters' breath, missiles etc., but uniques cannot be killed by this method - if they would have died, instead they are reduced to 0HP.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Thanks everyone.
Secondary question: could Morgy call upon Maggot? He obviously only appears of his own accord at town level; does that preclude him from being conjured up by a unique-summoner? |
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#7 |
Prophet
Join Date: Apr 2008
Posts: 2,955
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You cannot generate force_depth monsters outside of their level. For the same reason, you cannot have Sauron or Morgoth summoned as an out-of-depth monster earlier in the dungeon.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#8 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Y'know, I was going to give this answer, and then I checked Maggot's entry; he doesn't have FORCE_DEPTH! Neither do any of the townsfolk. So I have no idea why they don't show up in the dungeon.
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#9 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Presumably monster generation in-dungeon allows for a minimum native depth of 1, so monsters with a native depth of 0 are never generated?
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#10 |
Prophet
Join Date: Apr 2008
Posts: 2,955
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Along with the force_depth check, there's a check for depth = 0 in get_mon_num(), so no townies can be generated in the dungeon.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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