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Old October 28, 2014, 13:22   #11
Zireael
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I like the aggravation range and light of thievery ideas.
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Old October 29, 2014, 16:00   #12
bio_hazard
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Lamp of Caution. Auto-detects secret doors, traps with radius 3. Points way to nearest stairs.

Lamp of Distraction. Radius varies from 1-4. +20 AC vs ranged attacks.

Lamp of Moderation. rFire, rCold. r2 light, +5 infravision

Lamp of Purity. rPoison (or activate for cure poison).

Lamp of Bravery. rFear. activate for berserk.

Might be interesting to have lamps with activation use up a half-flask of oil
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Old October 29, 2014, 17:08   #13
Derakon
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Be aware that it's already the case that a Lantern of True Sight is better than any artifact light source for certain characters (those that can't find rBlind/SI on a different slot and don't care about the artifacts' activations or marginal bonuses). Do we really want to completely overshadow things like the Phial? And if we boost the Phial, Star, etc. to "compete" with new light sources, are we going to compensate somehow by making the game harder?
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Old October 29, 2014, 17:17   #14
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Quote:
Originally Posted by Derakon View Post
Do we really want to completely overshadow things like the Phial?
Very good pun

I have an idea to fix your problem:

Code:
The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it fires a rocket.
Radius 3 light.
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Old October 29, 2014, 17:57   #15
Derakon
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Quote:
Originally Posted by debo View Post
Very good pun
Believe it or not, that was completely unintentional.

Quote:
I have an idea to fix your problem:

Code:
The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it fires a rocket.
Radius 3 light.
Ah yes, who could ever forget when Sam rescued Frodo from Shelob by fragging the hell out of her?
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Old October 29, 2014, 18:27   #16
debo
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Quote:
Originally Posted by Derakon View Post
Believe it or not, that was completely unintentional.



Ah yes, who could ever forget when Sam rescued Frodo from Shelob by fragging the hell out of her?
"Ludicrous gibs!"
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Old October 30, 2014, 17:41   #17
bio_hazard
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Quote:
Originally Posted by Derakon View Post
Be aware that it's already the case that a Lantern of True Sight is better than any artifact light source for certain characters (those that can't find rBlind/SI on a different slot and don't care about the artifacts' activations or marginal bonuses). Do we really want to completely overshadow things like the Phial? And if we boost the Phial, Star, etc. to "compete" with new light sources, are we going to compensate somehow by making the game harder?
I wouldn't mind some sort of buffs on the artifact lights, and more interesting (but relatively rare) ego lights overall. Thematically it makes sense. The Phial should activate for remove fear at least, and see invis possibly, and maybe a low-power scare monster.

Maybe a step towards balance would be to reduce the buffs on ego weapons. Get rid of defensive buffs (including see invisible) on everything but defender and maybe FA on Westernesse.
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Old October 30, 2014, 18:47   #18
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Quote:
Originally Posted by Derakon View Post
Be aware that it's already the case that a Lantern of True Sight is better than any artifact light source for certain characters (those that can't find rBlind/SI on a different slot and don't care about the artifacts' activations or marginal bonuses). Do we really want to completely overshadow things like the Phial? And if we boost the Phial, Star, etc. to "compete" with new light sources, are we going to compensate somehow by making the game harder?
Maybe the phial should activate for a decently-strong light ball attack.

Sam activates the Phial of Galadriel...
Shelob cringes from the light!
Shelob flees in terror!
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