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Old April 19, 2008, 03:13   #1
takkaria
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Savefile breakage happening soon

Hello all,

This is just a quick heads-up for those that play the nightly versions of Angband that sometime in the next few days savefile compatibility will be broken. This means you'll have to start a brand new character with a new savefile and your monster memory will be lost. Whilst regrettable, this has been waiting to happen for at least ten years; the object list needed a rearrange, a tweak, and all that.

I would add that until the release 3.1, items may behave weirdly because things will be tweaked continuously. You might find one kind of item spontaneously turning into another, or the like, on an upgrade.

You have been warned!
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Old May 1, 2008, 07:25   #2
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Quote:
Originally Posted by takkaria View Post
Hello all,

This is just a quick heads-up for those that play the nightly versions of Angband that sometime in the next few days savefile compatibility will be broken.

Does this mean that the next release is 4.0? Save-file compatibility shouldn't occur on a minor release number. Also: I am not quite sure why object types need rearranging. If that is the only change, I would be happy to write a save-file compatibility fix. (Also: important posts like this belong on the newsgroup....)
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Old May 1, 2008, 12:34   #3
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Originally Posted by Pete Mack View Post
(Also: important posts like this belong on the newsgroup....)
It has been posted to the newsgroup p://groups.google.com/group/rec.games.roguelike.angband/browse_thread/thread/c4a64613998f0f42/c045dc7f781e09d9?lnk=gst&q=Savefile#c045dc7f781e09 d9
and the dev mailing list http://angband.oook.cz/pipermail/ang...il/000522.html
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Old May 1, 2008, 16:33   #4
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Quote:
Originally Posted by Pete Mack View Post
Does this mean that the next release is 4.0? Save-file compatibility shouldn't occur on a minor release number. Also: I am not quite sure why object types need rearranging. If that is the only change, I would be happy to write a save-file compatibility fix. (Also: important posts like this belong on the newsgroup....)
Some item types are being added, some being removed, some being altered. I don't believe there is a meaningful mapping from games using the old object list to the one I'm currently working on.
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Old May 1, 2008, 17:30   #5
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that play the nightly versions of Angband
What is the nightly versions?
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Old May 1, 2008, 17:34   #6
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A version of the game is automatically compiled every night at http://rephial.org/nightlies/ with the latest changes. Warning: these are often very buggy. (For windows only ATM.)
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Old May 1, 2008, 23:53   #7
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A version of the game is automatically compiled every night at http://rephial.org/nightlies/ with the latest changes. Warning: these are often very buggy. (For windows only ATM.)
You also can grab the current source from svn and compile it yourself for unices (and Macs). See http://rephial.org/develop .

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Old May 2, 2008, 00:24   #8
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Over the last few days I've also set up a Mac OS X auto-build/auto-post script, so Mac nightlies will now be available from here .
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Old May 2, 2008, 02:18   #9
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Originally Posted by roustk View Post
You also can grab the current source from svn and compile it yourself for unices (and Macs). See http://rephial.org/develop .

Kevin

svn works fine for windows as well. I find it more convenient than having to fetch the files and unzip. For detailed, working instructions see this post by Anne.


Use the angband targets at rephial.org instead of the unangband targets.
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Old May 2, 2008, 02:30   #10
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svn works fine for windows as well. I find it more convenient than having to fetch the files and unzip.
Yep -- that was just my bigotry showing. I'm an old unix geek, so I find it trivial to get and build on unix (and my Mac, because I ignore the GUI). I'm sure that the dos command line tools are good enough (once the fiddly libraries are worked out). I can't speak for the ease of using GUI tools, as I haven't found one I like enough to really learn (on any platform).

(Well, GUI debuggers for non-compiled languages are useful enough. But I still generally write small programs in cat and edit larger ones in vi.)

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