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#1 |
Swordsman
Join Date: Jun 2010
Posts: 309
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Keymaps in "l"ook mode, and Dimension Door
It looks like keymaps are not recognized in "look" ("l") mode, am I right? Or am I missing a way to do this?
My goal was to simplify the mage spell Dimension Door a little (which, by the way, is an awesome spell). I wanted to do "l", mouse click a space, and then use a keymap for "5m4e5". Doesn't seem to work though; I still need to type the leading 5 manually to set the target. More generally -- is there a more efficient keymap approach to Dimension Door that people like? |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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No, it won't work. You would need to use a macro, which were removed from Vanilla some time ago.
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#3 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,023
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The general idea is that keymaps are only active when the game is expecting a command. This is a measure to minimize unintentional screw-ups: the same keys may have a *totally* different meaning if you are in the middle of another command. Something like this: that "1" key inside your macro that was supposed to select a scroll to read now means "move down-left". The dragon breathes, you die. Oops.
There used to be another variant of keymaps that was always active, macros, but they have been removed because they were another layer of complexity that was useful only in very special cases.
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#4 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,613
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As an example of what can go wrong I regularly genocided molds in PCB because Z was macroed to cast a spell.
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#5 |
Swordsman
Join Date: Jun 2013
Posts: 428
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That's pretty funny, wobbly. Also rip molds.
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