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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Unofficial Oangband release
Oangband 1.1.0u, an interface (mostly) update is available compiled for Windows, OSX, Windows CE and Nintendo DS from here. Basically, this is O 1.1.0 with the FA 0.3.5a interface, and a few minor bugfixes.
New interface features include new menus, full mouse capability, graphics (including double and triple tile), knowledge screens and visuals editor, squelch, notes, FA-style character dumps and NPP extended colours. There are two small gameplay changes: 1) Unlight has been changed to the FA version, because I knew Bahman was not happy with how it was in O, and I believe the FA version was roughly as he had intended it to work, and 2) I have added a small device mode (ie max projection and vision distances halved) basically because it was as easy to put in as leave out. Bugfixes include an issue with runes of protection, corrected store tables and a couple of terrain behaviour fixes. The doubling of items in shops has been fixed too, as a side effect of Bahman's savefile loading system being removed; I did this because I wanted simplest possible porting to as many places as possible, and messing around with filehandling didn't seem like it would help. Any Oangband savefile from 0.5.1 on should load fine (although a backup should be made, as usual); 1.1.0u files can't be reloaded into 1.1.0, however. For some reason the build on OSX didn't give me a .dmg file, but an App; it does run, so I've just made it a .tar.gz. The source code is not uniformly formatted, so is kind of ugly to read in places. Enjoy, and report bugs; I'll fix anything that needs fixing, but I apart from that I am leaving this now.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Swordsman
Join Date: May 2007
Posts: 289
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Interesting. After a longer absence, I started yesterday to go through and clean up my Angband stuff directory, and realized that I had made changes to Oangband myself that would probably be useful to other people.
I was thinking about just making the changes available as patches, but since you're also working on Oangband, I will send the stuff to you. Oh, and good job BTW. |
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#3 |
Apprentice
Join Date: Aug 2007
Posts: 81
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![]() THANK YOU MAN ![]() ![]() ![]() |
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#4 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Now the early adopters have been suitably punished, this actually works.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Swordsman
Join Date: May 2007
Posts: 289
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I didn't notice this at first. The savefile loading system is a killer feature for me, so I will stick to old v1.1.0.
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#6 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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Hi Nick. Firstly well done on getting this done!
Some things I've noticed... - I'm guessing this is CE only, but I can't save the game! I get "Save failed!" everytime. - The town doesn't scroll when it doesn't all fit on the screen at once. - The 'C' screen is a bit messed up. For example it claims Ents have -30% confusion resist. - Really minor one, but some of the options don't line up. Check birth options from the = screen for example. |
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#7 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Quote:
Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 | |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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Quote:
Oh one other thing - you may already have fixed it but there was that bug in dungeon mapping that we fixed in FA which was inherited from O. |
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#9 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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#10 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Ha - didn't think of that
![]() It could really do with a proper fix by someone who knew what they were doing ![]()
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