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Old September 12, 2013, 19:13   #201
Estie
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Originally Posted by debo View Post
Wrong, he removed all the furniture so that he could fit more shit in there
He is only allowed one cupboard for his private use by the landlady.
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Old September 17, 2013, 04:34   #202
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Originally Posted by takkaria View Post
  • Numbers instead of labels wil be used when using a command on an object, if that object has an inscribed tag - e.g. if you inscribe something @q0, it'll show up as '0' on the menu instead of its letter
  • Inscriptions now use the roguelike keyset if that's the keyset you're using
So I finally got a chance to try out the roguelike inscriptions (using build 546-gee7b329), and unfortunately it doesn't really seem to work for me. Take staves, for example. If I inscribe a staff with '@Z5', it will show up with a 5 next to it in the list of staves when I press Z, but pressing 5 won't actually select that staff. On the other hand, if I inscribe the staff with '@u5', it will show up with its inventory letter in the list, but I can actually select it by pressing 5. There's a similar pattern for other types of inscriptions where the standard and roguelike keysets differ.

And while I'm on the subject, one other consideration. The squelch key in the roguelike keyset is ^D. Ideally, how should one inscribe an item using the roguelike keyset to prevent it being squelched? Should it just be a literal '!^D'?
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Old September 17, 2013, 12:39   #203
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Originally Posted by yrriban View Post
So I finally got a chance to try out the roguelike inscriptions (using build 546-gee7b329), and unfortunately it doesn't really seem to work for me. Take staves, for example. If I inscribe a staff with '@Z5', it will show up with a 5 next to it in the list of staves when I press Z, but pressing 5 won't actually select that staff. On the other hand, if I inscribe the staff with '@u5', it will show up with its inventory letter in the list, but I can actually select it by pressing 5. There's a similar pattern for other types of inscriptions where the standard and roguelike keysets differ.
Oh, thanks for reporting that. I did check that it worked but that was before adding numbers to the list display.

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And while I'm on the subject, one other consideration. The squelch key in the roguelike keyset is ^D. Ideally, how should one inscribe an item using the roguelike keyset to prevent it being squelched? Should it just be a literal '!^D'?
You'd have to use !D.
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Old September 17, 2013, 13:36   #204
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One quick question though...
Is there a reason why the ability to drop an item from within the 'i' or 'e' menus has been dropped? I find it very handy to look at an items abilities/damage using 'i' or 'e' and then instantly drop it by hitting 'd'. I know you can still 'k' it, but that's an extra keystroke (choosing between 'this particular item' or 'all whatevers') and besides, I might not want to squelch it, just drop it.
No biggie though.
I can still drop things from the object context menu. Can you reproduce this still at your end?
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Old September 18, 2013, 00:16   #205
Ingwe Ingweron
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I can still drop things from the object context menu. Can you reproduce this still at your end?
For me, the inability to drop things from the inventory or equipment menu persists, but not consistently. I haven't focused too much on figuring out when it works and when it doesn't, but certainly missiles, artifact, and ego items seem particularly affected. I will try and make note of the keystrokes and items the next time it fails, and let you know.
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Old September 18, 2013, 01:13   #206
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Originally Posted by takkaria View Post
I can still drop things from the object context menu. Can you reproduce this still at your end?
I still cannot drop anything from within the 'i' or 'e' menus.
However I am using 510-g1b93088 which I suppose is a bit old now.
I've now got used to 'v'-ing the item in question to the left instead.
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Old September 18, 2013, 13:34   #207
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By the way, is there a reason why the light counter on a torch doesn't decrease when you're in town? Jus' wonderin'.
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Old September 18, 2013, 14:41   #208
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Also, for the second time in a week I've had a crash when inscribing some arrows with {=g @f9}. Unfortunately I wasn't able to reproduce it last time so I didn't report it. But as it crashes so rarely, twice in a week can't be coincedence, can it?

(Mind you, last week I managed to summon 7 up stairs in a row while looking for a down stair. My personal record and odds of about 100,000 to one!)
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Old September 18, 2013, 16:00   #209
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By the way, is there a reason why the light counter on a torch doesn't decrease when you're in town? Jus' wonderin'.
In the day? It's because the sun is up.
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Old September 18, 2013, 16:01   #210
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2^7 is only 128, so it's not that unlikely.

As for torches, the game is just not penalizing you for taking your light source off when there's no need for it. You'll still use up turns if it's night time.
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