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#1 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 410
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Yet another fantastic first artifact
HE blackguard (lacking basically everything + strength drained so slow)
the Long Sword of Lando (2d5) (-11,-11) {cursed} Found lying on the floor of a special room at 600 feet (level 12) It occasionally summons an undead. It poisons you from time to time. Slays dragons (powerfully), undead. Cannot be harmed by Acid. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 25.7 vs dragons, 10.2 vs undead, and 0 vs. others. |
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#2 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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While I dont mind bad artifacts, it seems that most of them show up early. The reason for this would be that they have low point value and thus are eligible for being created early on.
So maybe, when calculating their placement value, add up the absolute values of all properties (so -10 damage would be the same as +10 damage for purpose of allocation) ? |
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#3 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Swordsman
Join Date: Mar 2012
Posts: 439
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What is the purpose of a horrible artifact? Just to make a player feel shitty?
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#5 |
Scout
Join Date: Oct 2010
Posts: 35
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#6 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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It's an artifact of artifact randomization. Gorlim and Beruthiel get turned into things boringly bad.
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#7 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 410
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And another first artifact (dwarf BG)
t) the Broad Axe of Celegir (2d6) (-19,-6) <+4> {cursed} Dropped by Gorbag, the Orc Captain, at 1000 feet (level 20) It occasionally summons a demon. It makes you hallucinate sometimes. It occasionally makes a loud noise. +4 intelligence. Branded with weak poison. Cannot be harmed by Acid, Fire. Aggravates creatures nearby. Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 12.7 vs creatures not resistant to poison and 4.5 vs. others. |
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#8 | |
Scout
Join Date: Dec 2007
Posts: 41
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Quote:
In the Summer of 1363, a mysterious livestock pestilence swept the land. Oxen were hobbled. Horses were lamed. Swine would die after gruesome, laborious fever, and ultimately spill their intestines into the mud. Among the ignorant -- which is to say, everybody -- suspicion fell upon Celegir for his strange demeanor and behavior. An eccentric and intellectual is always despised, and the mob waits only for a provocation. Emboldened by ale and the bold talk of mutually frightened men, the mob set forth on Michaelmas Eve, armed with (prosaically) torches and pitchforks. Rumors swirled of the Celegir's bloodthirsty axe, wielded unseen in shadows, capable of piling bodies in the rapid blink of an eye. The mob whipped itself into hysteria and frenzy. The spectacle that greeted them has passed into legend. The alchemist, lying dead on his laboratory table, his own axe deeply embedded in his back. The looming finger of a winged fiend of hell, triumphing over his stricken form. A loud crack of splitting bedrock, an eruption of flames, the tower on fire, and the corpse and demon disappearing into the earth. Ah... the Broad Axe of Celegir... |
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#9 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 410
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t) the Ring 'Amirdhel' (-5,-3) <-5> {cursed}
Dropped by Bullroarer the Hobbit at 350 feet (level 7) It makes your skin harder to damage, but conduct electricity. It periodically turns your skin to stone. It occasionally makes a loud noise. It poisons you from time to time. -5 wisdom. Provides resistance to Nether. Cannot be harmed by Lightning. Prevents paralysis. My hobbit nec would wear this if I could undo the curses unfortunately, the stone-skin was level 88 |
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#10 |
Prophet
Join Date: Mar 2008
Posts: 2,755
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My belief is that the reason those artifacts existed in the first place was to discourage ID-by-use. Now that attitudes have changed, I think they should be removed from the standard artifact list.
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