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#21 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,293
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There are two issues with the experience discounting, and they both have to do with the function rather than the methodology. 1) The player can only get up to level 50 while the monsters can go up to level 100. This means that there's never any discounting for monsters greater than level 50. (ok, because most monsters this deep are uniques or very dangerous anyway.) 2) As monsters go up in level the relative discount gets less. (ok because the spacing between level increases goes up also which is what determines the relative discount deeper in the dungeon.) I haven't noticed that the XP system in Vanilla is a major problem. Both of the biggest issues are actually fine for gameplay. That's not to say that the Sil system isn't good also, it almost certainly is. I just don't think Vanilla is broken in this regard. In fact, the progression of player levels seems to be one of the best balanced mechanics right now. |
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#22 | |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,715
Donated: $60
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__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#23 |
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Swordsman
Join Date: Apr 2008
Posts: 450
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The experience increases are already exponential... doing this would require scoring billions of experience points at level 50 no?
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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#24 |
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Scout
Join Date: May 2012
Posts: 39
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#25 | |||||||
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Prophet
Join Date: Dec 2009
Posts: 4,739
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The way I think I'm going to handle item usage in Pyrel is to make items discoverable via the inventory screen. Players are likely to stumble across the inventory command on their own. It will allow users to select items using the arrow keys and the enter key -- an intuitive interface. When an item is selected, you're given a list of commands you can perform with it, e.g. Code:
12 Potions of Cure Light Wounds. Would you like to: (u)se (quaff) (q)uaff (I)nspect (v)olley (throw) (d)rop (k)ill (squelch) Quote:
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Angband's always been pretty deadly. I don't think that's changed much -- the only major make-it-more-deadly changes that come to mind are the addition of Julian's new monsters, which include a bunch of high-powered uniques; the removal of confusion resistance from chaos resistance (which nerfed Thorin, a very common equip), and the more recent changes. Quote:
Of course, you can also grind for equipment and stats. Ideally you should never need to grind for the former, and the latter should happen fairly organically as you play. But people used to hang out at 1650' until they maxed their stats out. *shrug* Quote:
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That said, I doubt we'd be able to swing making Ironman the default option, for the same reason that we wouldn't be able to remove the town from the game outright.
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#26 | |
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Knight
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__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#27 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,293
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#28 |
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Angband Devteam member
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Indeed. But Scatha is right - this system does nothing meaningful to prevent grinding, because you get the same xp for the millionth orc killed at level X as for the first orc killed at level X. The Sil system, IIUC, reduces the xp for each successive monster killed of the same type.
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"3.2 is way too easy. 3.3 is not much better, but it is a step to right direction." - Timo Pietila |
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#29 |
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Knight
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You are reminded that the momentum of objects is preserved as they pass through a portal. In layman's terms, "speedy thing goes in, speedy thing comes out"!
Sorry, couldn't resist!
__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#30 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,715
Donated: $60
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I've always thought 'v' was reasonable without tracking down why - I now, weirdly, realise it's because it sounds like the first letter of 'werfen'. Sometimes I wonder about myself.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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