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Old July 30, 2011, 09:21   #11
Timo Pietilš
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Quote:
Originally Posted by Derakon View Post
A serious stat drain can be handled if you hoard your mushrooms of Vigor.
I have found total of three by the time I have got to dlvl 4200'. Two of them very early. One augmentation. I'm betting augmentation will be quite a lot more common than vigor. Mushrooms of any useful attribute are really rare.
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Old July 30, 2011, 16:58   #12
kaypy
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To return to the OP for a minute: If letting a critter drain a level is cheesy, is it more or less cheesy than a !lose_memory? And does this change if you were hauling/hoarding that potion?
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Old July 30, 2011, 18:15   #13
Tibarius
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stat drain, nexus swap

this is obviously a discussion for veterans, i wasn't realy able to follow the details ...

... but i got an opinion on the questions raised from the player point of view:

nexus attacks:
teleport level, teleport to or teleport away are nasty already
swapping stats is horrible, also it is beyond my capability of imagination how a bulky half-troll warrior suddenly be mega intelligent but weak.
I think a stat-swapped char is most of the times unplayable, except you were close to having 18/100 in all stats anyway. Dying is bad, but stat swap is even bader. My vote to remove stat swap attacks completely. If you think something like this must be in the game, lower one random stat for one point - so that you can compensate it with a gain stat potion.

time attacks:
XP drain is ok, this can be countered by restore XP potion / artefact
extrem annoying is huge stat drain, if i noticed it right the stats are even drained if sustained. My vote for lowering stats only if they are not sustained, if they are lowered the effect should be counterable with quaffing a potion of restore life levels. My current solution is: i leave a level as soon as i notice anything with time in it ...
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Old July 30, 2011, 18:29   #14
Netbrian
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Quote:
Originally Posted by Timo Pietilš View Post
I have found total of three by the time I have got to dlvl 4200'. Two of them very early. One augmentation. I'm betting augmentation will be quite a lot more common than vigor. Mushrooms of any useful attribute are really rare.
This mirrors my experience. I think this tactic should be removed, but these mushrooms should have a slightly saner distribution.
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Old July 31, 2011, 07:38   #15
Zikke
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You could make a Mushroom of Restoration (or some other title) instead of augmentation, which would be available at all parts of the dungeon and wouldn't unbalance the game since it wouldn't increase stats.
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Old July 31, 2011, 14:02   #16
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It does strike me as overkill that restoration potions were wholly eliminated. It might have been more feasible to simply combine all six into a single type of potion, i.e., !Restoration or !Restore Abilities. Alternately, the functionality could be sewn into !Restore Life Levels. Or !CCW could restore 1 stat at random to full, !Healing could restore all stats to full.
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Old July 31, 2011, 15:30   #17
ChodTheWacko
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Quote:
Originally Posted by Zikke View Post
You could make a Mushroom of Restoration (or some other title) instead of augmentation, which would be available at all parts of the dungeon and wouldn't unbalance the game since it wouldn't increase stats.
The Explot mentioned in the OP has been mentioned before, and at that time it was decided that was a bug and should be fixed. I don't think has changed, but I don't think anyone has gotten around to fixing it either.

I do agree that mushrooms of vigor frequency should probably be bumped up - I also hoarde them for emergency use later. Time creatures need to be avoided entirely now, and I have considered hoarding potions of str for emergency use also.

It would be very cool, actually, if 'restore stats' could be a randart activation.

- Frank
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Old July 31, 2011, 15:54   #18
Derakon
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Quote:
Originally Posted by Xaxyx View Post
It does strike me as overkill that restoration potions were wholly eliminated. It might have been more feasible to simply combine all six into a single type of potion, i.e., !Restoration or !Restore Abilities. Alternately, the functionality could be sewn into !Restore Life Levels. Or !CCW could restore 1 stat at random to full, !Healing could restore all stats to full.
The entire point of the change was to make it impossible to purchase restore-stat (except from the Black Market at a steep markup). I do think that Mushrooms of Vigor could stand to be more common -- right now your best bet for finding them is to trawl around dlvl 1 or so for mushrooms:



The problem being that all mushrooms have a flat allocation across the entire dungeon, while more and more items become eligible for generation as you go deeper.
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