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Old April 20, 2014, 06:37   #41
BlueFish
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Quote:
Originally Posted by wobbly View Post
Out of curiousity, what is the probability of a random forge? Say you miss the "guaranteed" forge for whatever reason what are the odds of getting another anyway with-in the next couple of levels?
Oh, wobbly. You don't know, and we don't know, and they don't know. Welcome to game design for complex games.
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Old April 20, 2014, 07:53   #42
locus
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Originally Posted by BlueFish View Post
Just thinking out loud, but the thing about infinitely common forges basically turns Smithing into a "crafting" mechanic. Where if you have the raw materials and the skills, you can just do it. That would actually be easier to balance for than Sil's Smithing, since it removes an axis of randomness (that of finding forges). Not that it'd be more fun. Axes of randomness are fun.

But Smithing might be interesting to think about from that perspective, just for a touchstone for balance, before you add that extra axis.
But the thing is there are no raw materials in the game except mithril! And if there were, you'd be replacing the randomness of finding forges with the randomness of finding raw materials, and it's not clear you make out.
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Old April 20, 2014, 07:54   #43
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Originally Posted by BlueFish View Post
Oh, wobbly. You don't know, and we don't know, and they don't know. Welcome to game design for complex games.
You could do some experiments and get an estimate if you wanted.
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