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Old November 4, 2013, 23:28   #11
debo
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Great, saved me from writing an mpa-sil patch!
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Old November 5, 2013, 05:16   #12
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Staff of entrapment looks like it also never use-IDs.
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Old November 5, 2013, 07:09   #13
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if you're wearing an amulet of adornment and an intelligent monster sees you in the throne room during tension, he should comment on how nice it looks on you and auto-id it
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Old November 5, 2013, 08:18   #14
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Quote:
Originally Posted by half View Post
Why wouldn't you prefer a trumpet of blasting to a mattock? It seems generally much better to me. In fact, I think it is one of the best items in the game...
For me the issue is that I usually need to use it more than once in a situation and I often don't have enough voice for that, so I need a digger too. With inventory so tight, I cannot justify a slot for both blasting and a digger.

The other trumpets only get carried until I can get the XP for identifying them or run out of slots for something I need. A shame really as I like the concept. Does *anyone* actually make use of them on a regular basis?
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Old November 5, 2013, 10:32   #15
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Incidentally, as a non-expert, are trumpets Tolkien-esque? I certainly remember horns in the books, but not trumpets. Or is it just a different translation for the same instrument?
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Old November 5, 2013, 10:32   #16
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Originally Posted by Psi View Post
For me the issue is that I usually need to use it more than once in a situation and I often don't have enough voice for that, so I need a digger too. With inventory so tight, I cannot justify a slot for both blasting and a digger.

The other trumpets only get carried until I can get the XP for identifying them or run out of slots for something I need. A shame really as I like the concept. Does *anyone* actually make use of them on a regular basis?
Terror, yes. I used blasting to take out silent watchers conveniently several times. But usually I suffer just as much from lack of free equipment slots as psi.
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Old November 5, 2013, 10:34   #17
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I have... In my last game, it actually saved me a lot of grief on the ascent, as I was able to blow holes in things as V chased me around. Very useful to not have to waste a couple of turns for that.

Of course, I doubt you have many games at all where V is actually alive on the ascent
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Old November 5, 2013, 10:51   #18
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Of course, I doubt you have many games at all where V is actually alive on the ascent
Precisely 0. I am yet to experience the ascent with V in pursuit...
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Old November 5, 2013, 12:00   #19
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Incidentally, as a non-expert, are trumpets Tolkien-esque? I certainly remember horns in the books, but not trumpets. Or is it just a different translation for the same instrument?
I'm pretty sure there are a couple of uses. Fingolfin blows one at the gates of Angband to challenge Morgoth to single combat (presumably a Trumpet of Warning). I think they are also blown at Minas Tirith before the battle and perhaps elsewhere. I'm imagining straight trumpets, perhaps with a heraldic banner or the like.
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Old November 5, 2013, 12:06   #20
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Does *anyone* actually make use of them on a regular basis?
I definitely keep trumpets of blasting. Being able to make holes in walls at a distance is sometimes useful. I think using them as an escape is very useful, but I could be wrong.

I don't often use Thunder or Terror. I guess that Thunder should be pretty useful. Giving something -2 to all skills is actually pretty good (like getting +2 dex and +2 gra during the fight). I think this might be one of those things that people undervalue, but I wouldn't know for sure as I don't keep them... They should be excellent against Cat Warriors and Trolls (low Will), against some uniques etc.

I wonder whether Terror is too much overlap with the staff of Majesty. It feels to me like one or the other should probably not exist in a game as tight as Sil.

Warning definitely has some uses, but it doesn't need any as it is just there as the perilous item of that item kind.
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