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Old June 11, 2019, 01:23   #91
Nick
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Quote:
Originally Posted by Kusunose View Post
Reading the description (SIGABRT because of corrupted memory or a double free), it seems the same bug fixed in the following change.
https://github.com/angband/angband/c...bdc0201a710a2a
Aha, yes! Thanks for pointing that out - and also for the fix
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Old June 11, 2019, 07:12   #92
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Just started playing anband recently.There is one thing that's a huge turn-off for me:

A clvl 20 half-troll warrior does more damage with his starting dagger than with a war hammer of orc slaying against orcs!

Super immersion-breaking and imo a bug in the combat system.
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Old June 11, 2019, 13:16   #93
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Quote:
Originally Posted by Nick View Post
Aha, yes! Thanks for pointing that out - and also for the fix


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Originally Posted by Nick View Post
I did find some very poor behaviour in the character history editor which has now been fixed in development.
Regarding your recent change to ui-birth.c, it fixed another bug also reported by Vivit in this thread.

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It also looks like I can get the program to crash by manually editing the character history to be too long. Can you replicate that, wobbly?
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Old June 11, 2019, 15:38   #94
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Quote:
Originally Posted by mibert View Post
Just started playing anband recently.There is one thing that's a huge turn-off for me:

A clvl 20 half-troll warrior does more damage with his starting dagger than with a war hammer of orc slaying against orcs!

Super immersion-breaking and imo a bug in the combat system.
This has been the case for literally decades. I'm not saying it won't be fixed ever, but fixing it is a hard problem with far-reaching implications for game balance.
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Old June 15, 2019, 06:29   #95
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Originally Posted by Carg View Post
14 - In obj-desc.spo listing the items power in the column level is confusing. Either list the min level the item can be found, like in mon-desc.spo, or call the column power, or list both. I consider the min level more useful.
On looking at this, I think the current label is correct. Level for an item is used in a few places, most importantly for how easy devices are to use. Frequently, but not always, this does correspond to minimum depth it can be found. So I think level is probably the thing to print, and I think calling the column level is also correct.
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Old August 17, 2019, 19:48   #96
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Can we have a "smaller levels" birth option in future version ?
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Old August 17, 2019, 23:10   #97
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Can we have a "smaller levels" birth option in future version ?
That seems like something to look into.
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Old August 18, 2019, 00:20   #98
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Originally Posted by mibert View Post
Just started playing anband recently.There is one thing that's a huge turn-off for me:

A clvl 20 half-troll warrior does more damage with his starting dagger than with a war hammer of orc slaying against orcs!

Super immersion-breaking and imo a bug in the combat system.
Didn't wobbly have a go at fixing this? Might be worth looking at what he's done with coffeeband here?
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Old August 18, 2019, 01:41   #99
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Didn't wobbly have a go at fixing this? Might be worth looking at what he's done with coffeeband here?
I looked into this a bit and
  1. decided that it would require significant change to the combat system rather than just tweaking, which led to
  2. introducing the percentage damage birth option, which is too broken to be more than just a placeholder at the moment, but should evolve into a real alternative.
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