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Old November 29, 2009, 06:42   #1
d_m
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Quiver added to Vanilla as of r1776

Hi all,

As part of closing ticket #34 I have added a quiver to Vanilla. The design is based on NPP but I had to write most of it myself because of the refactoring and work on Vanilla.

I'm too tired to write a detailed explanation of how it works tonight. The basic gist: 10 quiver slots show up in the equipment. Ammo will auto-absorb into matching ammo in the quiver. Ammo that is inscribed @fN will prefer slot N if possible. (f)ire will always accept slot numbers. If you inscribe ammo it will try to move to the right slot. Etc, etc.

It's also worth noting that slot 0 is the first slot used and the "default" slot... just hitting enter on the ammo selection screen will choose it.

Currently ammo doesn't compact properly when you uninscribe. This is due an object-swapping bug on Windows which I can't figure out tonight (although I forced MarbleDice to test innumerable patches). Once that issue is fixed it should work. For now taking ammo off and putting it back on is the work around.

Please feel free to open tickets or respond to this thread if you encounter one of the (many) bugs I assume has been added to the codebase. I would prefer to keep feature requests separate, unless they relate to buggy behavior, since there are probably about a hojillion features one could imagine a quiver having.

Thanks to Magnate, MarbleDice and Elly for moral support and testing!
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Old November 29, 2009, 08:14   #2
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Awesome. That's the single biggest improvement to V since ... oh I don't know, the removal of lua, say ;-)

I foresee a battery of ranger wins ...
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Old November 29, 2009, 08:18   #3
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Please excuse me while a do a dance of joy.

(dance of joy)

Thank you. I will start testing away tomorrow and report any bugs I find. You might say I'm quivering with anticipation (groan).
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Old November 29, 2009, 08:39   #4
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Quote:
Originally Posted by Whelk View Post
You might say I'm quivering with anticipation (groan).
Who are you and what have you done with Nick?
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Old November 29, 2009, 09:06   #5
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Quote:
Originally Posted by Magnate View Post
Awesome. That's the single biggest improvement to V since ... oh I don't know, the removal of lua, say ;-)

I foresee a battery of ranger wins ...
Yeah, as if rangers were hard already.
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Old November 29, 2009, 09:27   #6
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Quote:
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Yeah, as if rangers were hard already.
That was kind of my point. Missile combat is still overpowered w.r.t. melee combat and spells, but that doesn't mean the quiver isn't a great thing to have in V. We just need to tone down missiles a bit is all. See http://trac.rephial.org/ticket/317
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Old November 29, 2009, 10:37   #7
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Actually I'm slightly against this change. As already mentioned ranged combat is massively overpowered, so making their inventory management easier is maybe not the way to go in my opinion.

There was talk of getting rid of enchantments on ammo completely (as well as the things in the tracker Magnate mentions), which would partially help with the inventory management issues as well as overpowered launchers.

Still I'm looking forward to trying it out.
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Old November 29, 2009, 10:37   #8
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'tis nobler in the mind to suffer the slings and arrows of outrageous fortune ... I have shot my bolt, and must bow to Whelk's superior wordplay.
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Old November 29, 2009, 11:07   #9
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I use a separate TERM for my equipment listing, and this has all sorts of display problems :-)

When unequipping arrows, that display doesn't update and I get duplicate entries in my inventory window and equipment. Just a display issue, though.

And, I love this change!
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Old November 29, 2009, 12:21   #10
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Raised as http://trac.rephial.org/ticket/1019. Thanks for the report.
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