Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 24, 2010, 06:05   #1
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,023
Derakon is on a distinguished road
Class rankings

I was just doing some thinking about the ranger, and wondered how the different classes stack up on various abilities. Obviously some classes are going to be generally better than others, and this isn't necessarily a bad thing, but how do they actually fall out? So here's some rankings, based on the numbers in p_class.txt. Numbers in parentheses are (starting score / score gain with every 10 levels)

Melee (chance to hit): Warrior (70/45), Paladin (68/35), Rogue (60/40), Ranger (56/30), Priest (48/20), Mage (34/15)
> So mages are about three times worse at melee by the end of the game as warriors are, while rangers are about 2/3rds as good.

Shooting (chance to hit): Ranger (72/45), Warrior (55/45), Rogue (66/30), Paladin (40/30), Priest (35/20), Mage (20/15)
> Warriors are basically as good at shooting as rangers are, discounting the extra shots rangers get. Interesting that rogues start better at bows than warriors do but end up worse after 10 levels.

Stealth: Rogue (5), Ranger (3), Mage/Priest (2), Paladin/Warrior (1)
> No class gains stealth when leveling.

Saving throw: Priest (32/12), Mage (30/9), Rogue/Ranger (28/10), Paladin (25/11), Warrior (18/10)
> This surprised me. Paladins start off low but get better than rogues and rangers once they pass level 40. Warriors completely get the shaft here. Mages just slowly fall from their high perch.

Device skill: Mage (36/13), Rogue/Ranger (32/10), Priest (30/10), Paladin (24/10), Warrior (18/7)
> About what I'd expect. It'd be nice if warriors were better at devices, considering how heavily they rely on them, but I suppose thematically it doesn't make much sense.

Hit dice: Warrior (9), Rogue/Paladin (6), Ranger (4), Priest (2), Mage (0)
> Naturally, no on-level gain here.

My main takeaways from this are:
* Paladins get the shaft, big time. I guess combining the priest spellset with decent melee is really powerful, since my last paladin didn't feel all that weak even though he had gear trouble.
* The only things rangers are arguably bad at are melee and hitpoints; these are also the easiest things to make up for thanks to the ready availability of Bless, Heroism, and Rings of Constitution (CON bonuses make up the majority of your endgame hitpoints).
* Rogues are sturdier and better at combat than I'd realized.

Incidentally, there's an entry in p_class.txt for digging skill. All classes have no inherent ability or growth in that skill.
Derakon is offline   Reply With Quote
Old June 24, 2010, 13:32   #2
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
I learned something today. Thanks for the info. I always assumed that mages had the best saves.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old June 24, 2010, 17:10   #3
Zikke
Veteran
 
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
Zikke is on a distinguished road
What does it mean that mages have 0 for hit dice? Do they not gain hp as they level according to hit dice like any other class?
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
Zikke is offline   Reply With Quote
Old June 24, 2010, 17:17   #4
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,023
Derakon is on a distinguished road
It means that the only hit dice that mages get are from their race:

Half-Troll (12), Dwarf (11), Human/Half-Elf/Half-Orc/Dunadan/High-Elf (10), Elf (9), Gnome/Kobold (8), Hobbit (7)

You get your max hit die on your first level, so e.g. a hobbit mage always starts with 7 HP unless they're getting a CON bonus somehow. In contrast, a half-troll warrior would start with a minimum of 21 HP.
Derakon is offline   Reply With Quote
Old June 24, 2010, 18:47   #5
NotMorgoth
Adept
 
Join Date: Feb 2008
Posts: 215
NotMorgoth is on a distinguished road
I don't really play V, and I know the classes are not meant to be balanced in terms of power level, so feel free to ignore me...

But if I did want to even up the power of the classes a bit, I'd think about taking away the extra shots from rangers and giving them to warriors instead. That would make warriors the masters of all forms of physical combat like they should be, and leave rangers weaker but still powerful because of their magic.

I'd maybe even give warriors some kind of extra ability with crossbows as well (not extra shots, maybe increased chance of criticals, though I'm not sure how criticals work in V.)


Just my 2 cents..
NotMorgoth is offline   Reply With Quote
Old June 24, 2010, 19:48   #6
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Derakon View Post
My main takeaways from this are:
* Paladins get the shaft, big time. I guess combining the priest spellset with decent melee is really powerful, since my last paladin didn't feel all that weak even though he had gear trouble.
* The only things rangers are arguably bad at are melee and hitpoints; these are also the easiest things to make up for thanks to the ready availability of Bless, Heroism, and Rings of Constitution (CON bonuses make up the majority of your endgame hitpoints).
* Rogues are sturdier and better at combat than I'd realized.
You are neglecting the fact that the skills are not all equally valuable. A better saving throw is way more useful than better combat skill, because of the myriad ways you can boost your combat skill with +to_hit, and also because of the fact that the combat algorithm renders the combat skill fairly insignificant (for both melee and archery).

Warriors are essentially the challenge class: in return for melee and hp they get mediocre device skill and saves, and no spells. Rogues are probably the next toughest since their spells are all utility and they don't have any special offensive capability (cf. variants with backstabs, traps, etc. etc.). I'd put the mage next because of the early game frailty and dependence on kit, but no idea which of the three "easy" classes is actually easiest. 0% fail heals? Extra shots? Melee, hp and heals combined? I'd guess paladins are third and it's between priests and rangers for the top spot.
Magnate is offline   Reply With Quote
Old June 24, 2010, 19:54   #7
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by Magnate View Post
Warriors are essentially the challenge class: in return for melee and hp they get mediocre device skill and saves, and no spells. Rogues are probably the next toughest since their spells are all utility and they don't have any special offensive capability (cf. variants with backstabs, traps, etc. etc.). I'd put the mage next because of the early game frailty and dependence on kit, but no idea which of the three "easy" classes is actually easiest. 0% fail heals? Extra shots? Melee, hp and heals combined? I'd guess paladins are third and it's between priests and rangers for the top spot.
I haven't played many rogues, but I just started playing a Gnomish Rogue and I found early diving pretty easy and profitable because of Detect Treasure + Detect Traps/Doors.

That said my first win was with a warrior, so maybe I just find different things challenging.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old June 24, 2010, 20:05   #8
Hariolor
Swordsman
 
Join Date: Sep 2008
Posts: 289
Hariolor is on a distinguished road
I've found rogues pretty easy to play, actually. Great stealth and decent combat+early detects makes for a highly survivable character. And once a rogue gets decent weapons and armor, they play like mostly like a warrior with better activation chance and some good spell options. They don't really shine at any point in the game, but there's not the early/late learning curve that makes the "pure" classes tougher to learn.

But that's just my $0.02
Hariolor is offline   Reply With Quote
Old June 24, 2010, 20:24   #9
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Magnate View Post
Warriors are essentially the challenge class
I find warriors easy. They are hard only at mid-game but both end and beginning of the game they are probably easiest class of all. Of course they need some non-weapons or armor items more than others, so this current lack of items might have hurt them more than other classes. Haven't played those in 3.1.2.
Timo Pietilš is offline   Reply With Quote
Old June 24, 2010, 21:23   #10
ewert
Knight
 
Join Date: Jul 2009
Posts: 525
ewert is on a distinguished road
I'd rate, from easiest to challenging:

Rangers (sorry having insane ranged damage and spells is just freaky, staves of healing exist for end-game anyways, haven't played one since my first winner '05)
Priests (but slower at killing things usually, so kinda boring often)
Paladins, Mages, Rogues (these 3 are kinda same challenge but very different strengths, three very cool classes)
Warriors, the cool class nothing wrong with them they hold their own with high melee dmg in the end, but ... the class doesn't inherently hold utility so relies more on item finds than any other class
ewert is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Race/Class Stats AceRimmer Vanilla 7 October 19, 2009 22:54
What is your favorite class and why? Wraitheist Vanilla 50 May 9, 2009 19:28
This Class. Right here. Larvitz Vanilla 1 January 24, 2009 18:43
[Un] Race and class balancing Bandobras Variants 19 September 3, 2007 13:43
Sortable ladder rankings Magnate Oook! 7 June 20, 2007 15:57


All times are GMT +1. The time now is 14:20.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.