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Old August 23, 2011, 14:59   #1
PowerWyrm
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[3.3] Minor undesired gameplay change

While implementing the GF_XXX refactor for my variant, I found the following (probably) unwanted gameplay change: the player doesn't get a saving throw against some effects anymore (see make_attack_spell() in 3.2). The impacted effects are:
- RSF_SCARE
- RSF_CONF
- RSF_BLIND
- RSF_SLOW
- RSF_HOLD
- RSF_TELE_LEVEL
- RSF_FORGET

Fix: change the corresponding boolean in list-spell-effects.h

Another little typo in that file: RSF_SHRIEK is not a temporary effect
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Old August 23, 2011, 15:49   #2
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Hmm... forget my previous post. There's another boolean in list-mon-spells.h concerning saving throw. The one in list-spell-effects.h is only for specific effects.
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Old August 24, 2011, 15:33   #3
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Quote:
Originally Posted by PowerWyrm View Post
Hmm... forget my previous post. There's another boolean in list-mon-spells.h concerning saving throw. The one in list-spell-effects.h is only for specific effects.
Well spotted ;-) This means that in certain cases, @ could get two saving throws! (This isn't yet used anywhere, but the framework provides for fine-grained control over saving against some effects of a spell but not others, as well as an overall save against the spell itself.)
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