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#1 |
Knight
Join Date: Jan 2009
Posts: 657
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Small feature patch for Angband SVN
I've made a 'new feature' that could be added to Angband (or a variant). Changes made to the following files from the SVN version:
\src\init1.c \src\defines.h \src\monster\monster2.c \src\monster\types.h \lib\edit\monster.txt (Hopefully that's all of them) If the patch files (attached) are applied to Angband a surprise awaits the player in the town level (obviously no surprise if you look at the contents before applying them ;-) I was going to put this on the development newsletter, but I thought I'd 'christen' the new Development forum. ![]() [EDIT] Hey! It's my 100th post. (just noticed) |
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#2 |
Administrator
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Ahaha, funny. You can put all the chunks into a single patch file, BTW, not a file per file. Nice idea how to axe the FORCE_MAXHP flag, that could be applied in Vanilla on it's own.
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See the elves and everything! http://angband.oook.cz |
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#3 | |
Knight
Join Date: Jan 2009
Posts: 657
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Quote:
I (mis)used rarity=0 to mean "never place this monster in normal dungeon generation." It seems to work (but I don't know why ![]() |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,802
Donated: $40
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Because that's what rarity 0 means. I hope you didn't replace QUESTOR with this, because QUESTOR monsters are eventually regenerated after *Destruction*.
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#5 | |
Knight
Join Date: Apr 2007
Posts: 590
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#6 | |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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#7 | |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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Quote:
N:618:Tweedle-Dum W:0:1:0:0:619 F:UNIQUE | TRANSFORM N:619:Tweedle-Dee W:0:1:0:0:618 F:UNIQUE | TRANSFORM It would never die!
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#8 | |
Angband Devteam member
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#9 |
Knight
Join Date: Jan 2009
Posts: 657
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