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Old November 16, 2018, 18:53   #1
OverlySensitiveHalfTroll
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Talking [n00b] (v2.7.8) Arrows/Bolts using one slot per each unit?

First-timer here, playing version 2.7.8. After I shoot/fire arrows or bolts, the ones I managed to save I pick from the ground, but these ones don't go to the same slot where all the other ones are stored, instead they require an entire slot for each that I pick from the ground. Is this normal or am I missing something?
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Old November 16, 2018, 19:11   #2
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It is a bug. 2.7.8 is an ancient version, so who knows what is wrong.

Edit: is this happening with un-ID ammo, or fully IDed ammo that says (+0,+0). If the former, I suspect it is a mis-feature that was fixed in later releases.
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Old November 17, 2018, 04:04   #3
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I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
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Old November 17, 2018, 07:52   #4
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At one point there was a rule that un-IDed objects don't stack. In later versions, this only applied to magic devices, very likely because of the ammo issue.
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Old November 17, 2018, 08:31   #5
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Originally Posted by OverlySensitiveHalfTroll View Post
Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
In all versions, you can set your character to ignore permadeath =xd (options / cheat options / allow player to avoid death). Maybe this is sufficient for your purposes?
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Old November 17, 2018, 10:38   #6
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Quote:
Originally Posted by OverlySensitiveHalfTroll View Post
I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
Angband only started its public life at 2.4, and you are playing version released 22 years ago intended as a 'stabilised' version after a large-scale rewrite, so some bugs are to be expected, I think...

I don't think any versions of the game have save scumming protection though - you'd be fine playing the latest.
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Old November 17, 2018, 11:20   #7
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In all versions, you can set your character to ignore permadeath with the keys =xd (options / cheat options / allow player to avoid death). Maybe this is sufficient for your purposes?
EDIT: =xd is a sequence of keypresses, not an emoji
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Old November 17, 2018, 12:26   #8
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Originally Posted by OverlySensitiveHalfTroll View Post
I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
Just grab 4.1.2 and if you want to cheat death then bring up the Task Manager and kill the angband.exe process (not the application).
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Old November 18, 2018, 00:35   #9
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V2.7.8 brings back some memories...this was the first version of Angband I discovered at school back in the late 1990s, when I was still playing Moria! Much prefer the current 4.1.3 though.
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Old November 18, 2018, 08:05   #10
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1) Yeah, now I see that when I use identified arrows they go back to their stack after being salvaged.
2) I am save scumming for my first playthroughs to see what I can and cannot do without having to invest massive amounts of time in a character (testing spells, weapons, strategies etc)
3) I'm using an old version because I thought newer ones had too much stuff removed or "balanced" as they say. We know that skulls are useless (allegedly) but it's nice to have them there instead of removing it altogether. The same with iron spikes. Or wooden torches for that matter. It's like someone removing the pistol from Doom because it's the least used weapon in the game.
4) I don't know if I should create another thread for this but probably not: about selling stuff to the shops, do anyone know if this is normal? I found a blessed Main Gauche (+3, +6) that the shopowner pays less than 10 gold to me but sells for 2800 afterwards. Would I have to identify the weapon first to be able to get a better haggling out of it? Or going down the dungeon and back up makes the prices/items change? Any tips for a quick buck at the start? I just find annoying that you arrive at DLVL10 and get almost all your gold stolen and that when you kill the creature who stole it the gold doesn't get reclaimed. It's still better than "Rogue" throwing Rattlesnakes at you draining all your Strength down without chance of killing them from a distance for example xDDDDDD
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