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View Poll Results: What should we do about "pushes past" messages? | |||
Leave them as is |
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0 | 0% |
Get rid of them completely |
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9 | 29.03% |
Have them for monsters in LOS but not those detected by ESP |
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17 | 54.84% |
Have them as a game option |
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5 | 16.13% |
Voters: 31. You may not vote on this poll |
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#1 |
Angband Devteam member
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What to do about "pushes past" messages?
Looks like the messages about monsters with MOVE_BODY pushing past other monsters can get a bit tedious, especially with ESP.
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,760
Donated: $60
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I voted remove completely, although I haven't played V with them yet - monsters push past in O/FA/NPP(?) all the time without saying anything.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Angband Devteam member
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I reckon it's quite helpful to be told when a monster has just pashed another one in my LOS - that could change my tactical situation in a way that I need to know about.
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#4 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 45
Posts: 870
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Similarly to Nick, I haven't played with the messages on, but I don't see any need for them. If a monster pushes past another in my LoS then I'll see it.
The only time I'd want them is for an off-screen monster in LoS - then I have some warning that something nasty is coming... but that is just a partial solution to a different problem altogether. |
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#5 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Off the top of my head, I'd go with messages only for enemies which are within 10' of you, or no messages at all, but I haven't played it yet.
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#6 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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I voted to get rid of it completely. I think visually seeing a monster swap places with another is enough heads up. These messages kinda spam the window and make resting, etc. take forever.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#7 |
Angband Devteam member
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If they were turned off for ESP detection, would that make a difference - or would you still rest with moving monsters in LOS??
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#8 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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Personally this feature has no value to me regardless of distance or LoS, but that's just my opinion.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#9 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
OTOH, I wouldn't care that much if the messages all went away, so long as the "trample" messages are kept, even for ESP. I want to know every time my best buddy Huan clears another monster from a vault. |
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#10 |
Rookie
Join Date: Jan 2009
Location: Paris
Age: 29
Posts: 10
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I voted for having them when in LOS.
I'm not always attentive enough to see a single monster coming that would be nastier than the rest of the environing monsters. |
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