Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old July 22, 2018, 14:08   #1
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,224
Donated: $60
Nick is on a distinguished road
Angband 4.1.3

Angband 4.1.3 is now available for Windows and macOS and as source (zipfile or tarball); rephial should be updated before too long. This is intended as the final 4.1.x release, containing bugfixes and minor improvements over 4.1.2 as detailed below. Please play and enjoy.

My intention now is to incorporate the feature/magic branch into master and work towards 4.2.

Changes:
  • Passable rubble tiles distinguished from regular rubble
  • Details of different summon types moved to a data file
  • Tweaks to some potions and scrolls
  • Minor improvements to monster lore
  • Reduction in frequency of traps and greater vaults
  • Show if monsters are hasted and slowed when targeting

Bugfixes:
  • Correct weapon damage and blows information
  • Fix several minor ID and knowledge bugs
  • Correct some spelling errors in text files
  • Check bounds properly in targeting, preventing the game hanging
  • Fix some interesting room descriptions which were causing disconnected levels
  • Small adjustments to object structures
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 22, 2018, 15:58   #2
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,001
fizzix is on a distinguished road
I might consider naming the feature/magic branch version 5.0
fizzix is offline   Reply With Quote
Old July 23, 2018, 01:21   #3
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,224
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by fizzix View Post
I might consider naming the feature/magic branch version 5.0
Possibly. Plenty of time to think about it
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 23, 2018, 09:53   #4
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,417
PowerWyrm is on a distinguished road
Quote:
Originally Posted by fizzix View Post
I might consider naming the feature/magic branch version 5.0
Definitely. This version will be as far as 4.0 than 4.0 was from frog-knows.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old July 23, 2018, 18:14   #5
spara
Adept
 
Join Date: Nov 2014
Posts: 149
spara is on a distinguished road
Small stuff. The name of the Ring of Teleportation is revealed too early. On wearing an unknown ring @ sees that the ring grants +2 speed and has some unknown powers. Conveniently the name of the ring (Ring of Teleportation) helps @ to guess at least one of the unknown powers.
spara is offline   Reply With Quote
Old July 23, 2018, 18:34   #6
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,552
Derakon is on a distinguished road
Quote:
Originally Posted by spara View Post
Small stuff. The name of the Ring of Teleportation is revealed too early. On wearing an unknown ring @ sees that the ring grants +2 speed and has some unknown powers. Conveniently the name of the ring (Ring of Teleportation) helps @ to guess at least one of the unknown powers.
This one's arguable. A player who knows what kinds of items are possible in the game is going to know that any ring that grants a speed bonus, but does not make the wearer afraid, and has one other rune, can only be a Ring of Teleportation, because no other rings have that combination of properties. So it's obvious (if you know the item list and are willing to do basic deductions) as soon as you put it on.

So on the one hand, the game is spoiling players by revealing things that they might not know about yet. On the other hand, the game is saving players from having to tediously note down things that they can easily discover themselves once they have enough experience with the game. Do we optimize for the first time the player plays the game, when they don't know that Rings of Teleportation are a thing? Or do we optimize for every succeeding playthrough? In general I feel it's better for a roguelike to optimize for the repeat plays.
Derakon is offline   Reply With Quote
Old July 23, 2018, 19:28   #7
Mondkalb
Knight
 
Mondkalb's Avatar
 
Join Date: Apr 2007
Posts: 904
Mondkalb is on a distinguished road
The same goes for ring of resist fire and cold. If you discover the resist fire rune, you know immediately what this ring is and you should also know the rune for cold resist.
There are several other similar cases.

I think the runes and the nature of the items should be revealed to the player, because it just adds tediousness to reveal what you already know.
Another possibility would be to add more items with resembling properties, so that you wouldn't instantly know which item you have by revealing one or two properties.
Mondkalb is offline   Reply With Quote
Old July 23, 2018, 20:03   #8
spara
Adept
 
Join Date: Nov 2014
Posts: 149
spara is on a distinguished road
Yep. With the current persistent objects, revealing runes one by one from objects you already know from experience is a bit tedious. The Ring of Teleportation is a bit special in my opinion, since the ring could be a lesser Ring of Speed, if such things existed. Currently the Ring of Prot of Fire and Cold should definitely reveal itself the moment either of the abilities is revealed. It would be a different case if there were random mixtures of protections in rings available. For example a Ring of Prot from Fire and Sound. I would not mind finding rings with strange combinations of protections, might even make the game more interesting.
spara is offline   Reply With Quote
Old July 23, 2018, 20:14   #9
Voovus
Apprentice
 
Join Date: Feb 2018
Location: London
Posts: 58
Voovus is on a distinguished road
Maybe we should have randrings?
Voovus is offline   Reply With Quote
Old July 23, 2018, 20:21   #10
Mondkalb
Knight
 
Mondkalb's Avatar
 
Join Date: Apr 2007
Posts: 904
Mondkalb is on a distinguished road
Quote:
Originally Posted by Voovus View Post
Maybe we should have randrings?
And so Nick's evil plan is discovered. There is something like that in FAangband. ^^
Mondkalb is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Reviving Iso-Angband, an isometric view addon for Angband Hajo Development 111 August 3, 2014 20:44


All times are GMT +1. The time now is 03:07.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.