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Old August 24, 2018, 18:14   #21
ClaytonAguiar
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Suggestions? Here are some for you... :-)

Hi,

Please don't get angry. I'm just answering your request for suggestions. Be nice.

Why can't we use ID scrolls to identify runes and curses? Perhaps as two different scrolls...

Don't you think Ring of Barahir should be an easier drop or get more attractive bonuses? I play angband for decades and EVERY TIME I find it, its bonuses are useless compared to the rings I'm wearing.

Ranger was always my favourite class. The recent changes to the game were interesting, but I think there's space for fine tuning. There are no more offensive spells, but a lot of mana available from mid- to end-game to spend mostly on Haste (my current ranger is now +35, so it's good but not not a great change) and herbal cure. What about new spells for temporary (or permanent) arrow branding (frost), runing (slay dragons), explosive (area-damage)?

The new quiver system was a great idea, but the arrows seem to get destroyed very easily from elemental attacks and when used, forcing the ranger to melee combat most of the time. The rangers could have some sort of "quiver protection skill" (an extra saving throw to avoid arrow to get damaged or destroyed).

Am I the only one who would like to keep all artifacts at home as trophies? With a different browsing system using pages instead of direct-access keys, it would be possible to enlarge the home space to keep them all. Or, perhaps, as a new building, the "museum".
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Old August 29, 2018, 12:36   #22
jevansau
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There seem to be some bugs in the Paladin single combat spell.
I had a crash from single combat - the only feature I can think of was that there were shots covering part of the floor.
It appeared to restart OK at the start of the single combat, but after defeating the creature, I was left in an empty cell. I recalled and got an error going into town but was able to continue.
After going into town and down into the dungeon, it now crashes on recall.

Savefile attached - recovery would be welcome if possible. Randart.txt also added.
Attached Files
File Type: zip Bartanas.zip (38.1 KB, 8 views)
File Type: zip randart.zip (8.6 KB, 9 views)

Last edited by jevansau; September 1, 2018 at 01:07. Reason: adding extra file
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Old August 29, 2018, 21:10   #23
Ingwe Ingweron
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Bug: If "ignored" items are on the floor location, or if visible items are on the location, when @ casts or reads a Rune of Protection or casts a "Decoy", the rune or decoy is not placed, rather it destroys the ignored items. A second casting will create the rune or decoy. In regular Vanilla, such items are moved (or destroyed if there is no room to move them) and the rune is placed on the first casting.
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Old September 1, 2018, 00:12   #24
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Quote:
Originally Posted by jevansau View Post
There seem to be some bugs in the Paladin single combat spell.
I had a crash from single combat - the only feature I can think of was that there were shots covering part of the floor.
It appeared to restart OK at the start of the single combat, but after defeating the creature, I was left in an empty cell. I recalled and got an error going into town but was able to continue.
After going into town and down into the dungeon, it now crashes on recall.

Savefile attached - recovery would be welcome if possible.
I'll need your randart file as well.
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Old September 1, 2018, 01:09   #25
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Thanks Nick, I've attached the randart file too.
I did modify the store:inven-max:96 entry in constants as well.
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Old September 1, 2018, 03:23   #26
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Thanks Nick, I've attached the randart file too.
I did modify the store:inven-max:96 entry in constants as well.
OK, this should work. It didn't particularly look like the problem was Single Combat related - let me know if you get any further crashes.
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Old September 1, 2018, 08:53   #27
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Thanks Nick, it starts up OK but on recall I get the error
You feel yourself yanked upwards! -more-
Then a popup with: chunk_copy() level bounds failed!

and it exits.
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Old September 2, 2018, 23:35   #28
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Quote:
Originally Posted by jevansau View Post
Thanks Nick, it starts up OK but on recall I get the error
You feel yourself yanked upwards! -more-
Then a popup with: chunk_copy() level bounds failed!

and it exits.
OK, see if you get any more trouble from here on - the only thing that's happened is recall to town from where the savefile was.
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Old September 17, 2018, 07:45   #29
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Here is the current list of outstanding bugs and issues for 4.2 (or whatever the next version is called). Note that this doesn't for the most part include the major changes aside from the new classes - player race changes, monster list changes, artifact rework, randart improvements.

I will be completely out of action for several days from tomorrow, and am not precisely sure how quickly and thoroughly I will be getting back to development. If people could have a look over this and point out what I have missed and any other issues that arise (this thread is a good place) that would be much appreciated.
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Old September 17, 2018, 20:49   #30
Ingwe Ingweron
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If people could have a look over this and point out what I have missed and any other issues that arise (this thread is a good place) that would be much appreciated.
Ticket #2071 - should also include "decoy" as having the same problem.
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