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Old Yesterday, 10:55   #501
Sphara
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After dying, angband.live doesn't start a new game UNLESS I press that delete&download savefile first. This also sets birth options back to default so I need to remember to change them every time now.

EDIT: Uh, regular save files don't load either

Last edited by Sphara; Yesterday at 12:55.
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Old Yesterday, 14:21   #502
Diego Gonzalez
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Found a bug in the latest nightlies (460). The game throws a parse error after launching a randart character for the second time. Line 7 in randart.txt I think.
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Old Yesterday, 23:21   #503
Nick
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Quote:
Originally Posted by Diego Gonzalez View Post
Found a bug in the latest nightlies (460). The game throws a parse error after launching a randart character for the second time. Line 7 in randart.txt I think.
Was it an existing character before the update? If so, me adding a new artifact might have done that. I can have a look at the save (and randart file) if you like.
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Old Yesterday, 23:56   #504
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Quote:
Originally Posted by Nick View Post
Was it an existing character before the update? If so, me adding a new artifact might have done that. I can have a look at the save (and randart file) if you like.
I have tested with a new character. Here are the error message and the offending line.

Message:
>src/angband: Parse error in randart line 7 column 1.
randart.txt
>info:5:5:10000

The problem is that the artifact text format and the parser is updated in the recent change but randart text output routine (write_randart_entry) is not updated accordingly.
https://github.com/angband/angband/c...8346e02ffc2800
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Old Today, 00:11   #505
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Quote:
Originally Posted by Kusunose View Post
I have tested with a new character. Here are the error message and the offending line.

Message:
>src/angband: Parse error in randart line 7 column 1.
randart.txt
>info:5:5:10000

The problem is that the artifact text format and the parser is updated in the recent change but randart text output routine (write_randart_entry) is not updated accordingly.
https://github.com/angband/angband/c...8346e02ffc2800
Oh, of course, thanks; I'll do a fix and get it out.
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Old Today, 00:26   #506
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OK, fix pushed and building; I'll post on the prep for 4.2 thread (which is meant to replace this one as the "current issues" thread) when it's done.
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