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Old June 3, 2009, 02:45   #1
will_asher
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YASD: Wizard mode

So I was playing a wizard mode game as if it were a normal game. So I could avoid dying and see what the 50+ levels were like which I've never gotten to in DaJAngband.
Met my first death to a blinking zhelung (see the in-game description) on dl32. Got the promt 'die?' and accidently pressed Y. Guess I played it a little too much like a regular game.

Code:
  [DaJAngband v1.0.98b (pre 1.1.0) Character Dump]

 Name   plog                                     Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR:     15  +2  +2  +0  18/10
 Race   Half-Orc          Height     65   INT:     17  -1  +1  +0     17
 Class  Assassin          Weight    149   WIS:     12  -1  -2  +0      9
 Title  Sniper            Status     19   DEX:     17  +0  +1  +0     18
 HP     -26/250           Maximize    Y   CON:     14  +1  +0  +0     15
 SP     1/38                              CHR:     10  -4  -1  +0      5

 Level           28       Armor    [18,+60]     Saving Throw          49
 Cur Exp      52350       Fight     (+6,+6)     Fighting             173
 Max Exp      52350       Melee    (+16,+8)     Shooting             199
 Adv Exp      67500       Shoot   (+16,+18)     Throwing             198
 MaxDepth    Lev 32       Blows      2/turn     Disarming             65
 Turns       971269       Shots      1/turn     Magic Device          56
 Gold         40001       Stealth         9     Alertness             16
 Burden   125.2 lbs       Energy       140%     Searching             17

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are a well liked child.  You have hazel eyes,
 curly brown hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:.............
 Fire:......+.+.... Sound:.......+.....
 Cold:......+.+.... Shard:.............
 Pois:...+......... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:......+...... Chaos:........+....
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:......+++....
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:..+..........
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:.........+... Might:.............
FrAct:.............      :.............


  [Last Messages]

> You hit the blinking zhelung. <2x>
> The blinking zhelung breathes light.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The blinking zhelung misses you.
> The blinking zhelung claws you.
> *** LOW HITPOINT WARNING! ***
> The blinking zhelung bites you.
> *** LOW HITPOINT WARNING! ***
> The blinking zhelung swings its tail at you.
> *** LOW HITPOINT WARNING! ***
> You failed to get the spell off!
> The blinking zhelung casts a water bolt.
> You are confused!
> You die.


  [Character Equipment]

a) a rapier of Slay Demon (1d5) (+10,+6) [1,+0] {@w1}
   It slays demons.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 24.8 against demons, and 13.6
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 23.
   
b) a sling of Power (ML2) (+10,+18)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) a Jet Ring of Speed (+4) {@w3}
   It increases your speed by 4.  
   
d) a Ruby Ring of Resist Poison
   It provides resistance to poison.  
   
e) a Dragon Tooth Amulet of Slow Digestion
   It slows your metabolism.  
   
f) a brass lantern (13096 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) hard leather armour of Elvenkind (-1) [6,+7] (+3 to stealth) {Rfear}
   It increases your stealth by 3.  It provides resistance to acid, 
   electricity, fire, cold, and fear.  It cannot be harmed by the
   elements.  
   
h) The cloak 'Nimthanc' [1,+9] (+1) {floor L18}
   It increases your stealth by 1.  It provides resistance to sound.  
   It activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
   
i) a small metal shield of Elvenkind [3,+21] (+1 to stealth) {Rchaos}
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
   
j) a golden crown of Seeing [0,+8]
   It provides resistance to blindness.  It grants you the ability to
   see invisible things.  It cannot be harmed by acid.  
   
k) a set of leather gloves of Slaying (+2,+2) [1,+9]
   
   
l) a pair of metal shod boots [6,+3]
   
   


  [Character Inventory]

a) 3 Books of Black Magic [Blood Novitiate] {@p1}
   
   
b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
   
   
c) 3 Books of Black Magic [Frightful Realms] {@p3}
   It cannot be harmed by the elements.  
   
d) a Book of Black Magic [Mysteries of Shadow] {@p4}
   
   
e) a Pungent Potion of Speed {@q7}
   
   
f) 11 Ochre Potions of Cure Critical Wounds {@q1}
   
   
g) 3 Scrolls titled "mar gon appeno" of Phase Door {@r1}
   
   
h) 2 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*}
   
   
i) 6 Scrolls titled "tus lohantus" of Word of Recall {@r3}
   
   
j) 8 Scrolls titled "utorth fin fea" of Identify {@r2}
   
   
k) 3 Scrolls titled "am redo ara" of Satisfy Hunger
   
   
l) a Scroll titled "helpiril nio" of Holy Prayer
   
   
m) 3 Nickel Rods of Trap Location {@z3}
   
   
n) a Lead Rod of Illumination {@z1}
   
   
o) 5 Platinum Rods of Light {@z4}
   
   
p) a Wyvern Scale Wand of Teleport Other (10 charges)
   
   
q) a Phoenix Feather Wand of Stone to Mud (8 charges)
   
   
r) a Cedar Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 8.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
s) an Oak Staff of Treasure & Object Location (1d5) (-4,-5) (6 charges) {@u4, }
   It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
t) a Redwood Staff of Detect Evil (1d5) (+2,+4) (8 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 12.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
u) a Flawed Diamond Ring of Intelligence of Warfare (+1,+4) (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
   
v) a war hammer of Slay Troll (3d3) (+7,+10) {@w0}
   It slays trolls.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 45 against trolls, and 23
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 17.
   


  [Home Inventory]

a) 11 Books of Black Magic [Blood Novitiate] {@p1}
   
   
b) 10 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
   
   
c) a Gloomy Mushroom of Emergency
   
   
d) 3 Gelatinous Mushrooms of Cure Serious Wounds
   
   
e) 3 Light Blue Potions of Healing
   
   
f) 20 Scrolls titled "aegor command" of Teleportation {@r9 !*}
   
   
g) 38 Scrolls titled "ladsi rech" of Teleport Level {@r7 !*}
   
   
h) a Tin Rod of Fire Balls (charging) {@z6}
   
   
i) a Bronze-Plated Rod of Cold Balls
   
   
j) 2 Wyvern Scale Wands of Teleport Other (18 charges)
   
   
k) 2 Phoenix Feather Wands of Stone to Mud (17 charges)
   
   
l) a Manticore Quill Wand of Light (8 charges)
   
   
m) a Hippogriff Hoof Wand of Lightning Balls (7 charges)
   It cannot be harmed by lightning.  
   
n) a Cedar Staff of Teleportation of Lightning (1d5) (+6,+8) (8 charges) {@u9 }
   It is branded with lightning.  It provides resistance to electricity.
   It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 28 against
   electricity-vulnerable creatures, and 16 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 24.
   
o) 2 Cedar Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 8.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
p) 2 Spruce Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 8.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
q) a Knotted Staff of Starlight of Slay Troll (2d5) (+9,+7) (7 charges)
   It slays trolls.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 36 against trolls, and 18
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 22.
   
r) an Agate Ring of Slow Digestion
   It slows your metabolism.  
   
s) a Diamond Ring of Free Action {@w3}
   It grants you immunity to paralysis.  
   
t) a Flawed Diamond Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
   
u) a short sword of Slay Dragon (1d7) (+7,+13)
   It slays dragons.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 39 against dragons, and 23
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 20.
   
v) a walking staff of Extra Attacks (1d5) (+3,+4) (+1)
   It increases your attack speed by 1.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 12.3.  Your chance of scoring
   a critical hit with this weapon is 1 in 26.
   
w) a long bow (ML3) (+6,+5)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
x) mini crossbow of Accuracy (ML2) (+20,+10)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
y) 99 bolts (1d5) (+0,+0) {@f1=g}
   
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : yes (score_know)
Score: Allow player to avoid death           : yes (score_live)
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