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#31 |
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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First draft of game rules: http://angband.online/rules/ (online game should have it, sorry
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http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#32 |
Prophet
Join Date: Apr 2008
Posts: 2,515
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I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.
It's the same in MAngband. This is often annoying: 1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon 2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!) Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem. I think I'm gonna restrict switching places even more and only allow it when both players are moving. This will fix the second issue. For the first issue, you still can teleport the nonmoving player away with Teleport Other if he's deliberately blocking a way.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#33 |
Prophet
Join Date: Apr 2008
Posts: 2,515
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"Hunger is comming http://angband.online/hunger-is-comming/"
HAHAHAHAHAHAHAHA ![]()
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#34 | |
Prophet
Join Date: Apr 2008
Posts: 2,515
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Quote:
Sorry, but I'm NOT gonna change my name. ![]() In worse case, I'll change the Great Wyrm of Power to something else! ![]()
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#35 | |||
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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Quote:
Quote:
Considering second issue - it's not so critical cause players are not often afk to be swapped far away.. And maybe switching could be turned off when player stay in shop (like in TomeNET). Also I could delete lava tiles with & Quote:
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http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; January 21, 2019 at 06:33. |
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#36 |
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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Inventory slot +1: http://angband.online/inventory-slot-1/
Rules updated: http://angband.online/rules/
__________________
http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#37 |
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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/rfe
add to stores also flag 'never' (to forbid certain item in Black Market)
__________________
http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#38 |
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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Hunger came! http://angband.online/hunger-came/
/rfe (for future) damm.. What about to give possibility to eat corpses? ![]() Also if you play 'fair' race/class (elfs, dwards, paladin, priest etc) - give more long-term debuffs.. (so hobbit who would eat corpses would become Gollum-like - stupid (-int, -wis), but dexterious).. Could be interesting mechanics.. And possible to implement as far as we already got corpses ![]()
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http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; January 18, 2019 at 11:49. |
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#39 |
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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/rfe move option 'Set hitpoint warning' (= h) to server .cfg because currently you could assign there '9' and play turn-based. Everyone at the server should have the same value
__________________
http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#40 |
Swordsman
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 407
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I've posted suggestion about shop flags in Development session; maybe it would be possible to have such feature in Angband core?
__________________
http://angband.online - persistent online multiplayer roguelike game. tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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