Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

View Poll Results: Would you like a buyout button added to V?
Yea! 13 35.14%
Nay! 8 21.62%
(Apathy) 16 43.24%
Voters: 37. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old June 6, 2009, 00:01   #1
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
The Buyout Button (tm)

Would you like Eddie's bodacious buyout button in Vanilla?

Discussion of the buyout button has been popping up hither and thither on the forums lately, so perhaps it's time to engage it directly. For those who don't know:

The buyout button is a special key in the shop interface devoted to the function of buying and discarding the entire stock of a given store. This has the useful function of forcing the shop to completely restock with new items. It's chiefly used to acquire certain items either necessary for the current trip to the dungeon, or that are rare enough that it's faster to seek them in town with excess funds (of which there are many in the late game) than to find them in the dungeon. These can include anything from !rStat, !CCW to stat potions and endgame consumables. Consumables being so much rarer in recent versions of the game, it has seemed incumbent to bring the issue up now rather than later.

Under the current state of things, you have to manually buy out every item, transfer them to your inventory, and then destroy them. This takes longer in real time than townscumming. The chief reason to buy out stores instead of townscumming is to avoid insane turncounts. The buyout button would skip that step, and destroy all items in the store without transferring them to your inventory.

A few brief recent opinions:

Quote:
Originally Posted by Nolendil
As for the buyout button, it's heading on the opposite direction of what Takkaria wants which is, if I understood correctly: "don't ask for items to be easier to find in shops, suggest how to make items in the dungeon to be more useful".
Quote:
Originally Posted by Powerdiver
I see that argument being analogous to the arguments that kept squelch out of V for so long. Once you think the game is ready to remove store restocking, then do so. Until then, I want the button.

This even interferes with squelch. I used to set it up so that when you bought a squelched object, the game would automatically unsquelch it assuming you now want the thing. But I've removed that because it is more important to ease the process of buying out a store, where you want bought squelched objects to disappear without any further keypresses.

In fact, I find that I squelch multiple objects I might otherwise use if I bumped into them in the dungeon [e.g. detect invisible] just so that the buyout process is faster. Having no buyout button leads directly to using *fewer* dungeon objects when I play.
__________________
Bands, / Those funny little plans / That never work quite right.
-Mercury Rev
Donald Jonker is offline   Reply With Quote
Old June 6, 2009, 01:13   #2
Zikke
Veteran
 
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
Zikke is on a distinguished road
I personally believe buying out a vendor to get them to restock is somewhat of an exploit (even though it's programmed to cause a restock). I voted Nay.
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
Zikke is offline   Reply With Quote
Old June 6, 2009, 01:39   #3
will_asher
DaJAngband Maintainer
 
will_asher's Avatar
 
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
will_asher is on a distinguished road
If I was a better player who often got far enough to have tons of money, and if I cared one diddlywop about turncount, I'd definetly vote yes. As it is I'm apathetic.
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
will_asher is offline   Reply With Quote
Old June 6, 2009, 01:45   #4
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
One other advantage of the button is to present the information that it is possible to restock to players who otherwise would not know that restocking is part of the game.
PowerDiver is offline   Reply With Quote
Old June 6, 2009, 07:01   #5
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
I cast my vote for apathy. I have a general, presently unfounded, dislike of the mechanic itself. But, as long as it is possible, you might as well make it easy.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old June 6, 2009, 07:33   #6
Marble Dice
Swordsman
 
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
Marble Dice is on a distinguished road
I'm voting yes because I don't believe in rewarding tedium.

Currently you can force a re-stock with lots of gold or lots of turns. One is easy to do, the other takes a lot of key-jockeying. I don't really think either should be necessary or possible, but they are, so I don't think either should be annoying and time-consuming.

If other development is in the works that might address the root of the problem, then by all means go with that.
Marble Dice is offline   Reply With Quote
Old June 6, 2009, 07:56   #7
Rizwan
Swordsman
 
Join Date: Jun 2007
Posts: 292
Rizwan is on a distinguished road
I voted no because I want to propose another alternative ala force the shopkeepers to change after a certain fixed number of turns. This will also get rid of the shopkeeper payout problem.
Rizwan is offline   Reply With Quote
Old June 6, 2009, 08:15   #8
Atarlost
Swordsman
 
Join Date: Apr 2007
Posts: 441
Atarlost is on a distinguished road
That wouldn't take care of the problem of inadequate stock, which is the primary reason for buying out stores.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.
Atarlost is offline   Reply With Quote
Old June 6, 2009, 08:19   #9
Rizwan
Swordsman
 
Join Date: Jun 2007
Posts: 292
Rizwan is on a distinguished road
Quote:
Originally Posted by Atarlost View Post
That wouldn't take care of the problem of inadequate stock, which is the primary reason for buying out stores.
Doesn't a change in shopkeeper trigger a change in stock?
Rizwan is offline   Reply With Quote
Old June 6, 2009, 09:54   #10
Atarlost
Swordsman
 
Join Date: Apr 2007
Posts: 441
Atarlost is on a distinguished road
It doesn't matter unless shopkeepers are going to change more frequently than stores currently restock.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.
Atarlost is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The 'Esc' Button Isn't Working Correctly Anymore Miley Vanilla 2 October 30, 2008 22:22


All times are GMT +1. The time now is 18:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.