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Old October 10, 2018, 05:56   #111
Derakon
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Quote:
Originally Posted by Mocht View Post
For titan monster characters it says "Their attacks often confuse their foes", I looked at the code and couldn't see that
It's probably derived from the titans in the monster data file, whose melee attacks confuse.
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Old October 10, 2018, 18:34   #112
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Levitation isn't vital, but it's relevant. For example, you can levitate over the line of pits between the treerows; these are among the few easily accessible bottlenecks on the level (until something blows up the trees, at least).

Edit - Just to round things out here: a distance attack is useful for a number of reasons. One reason is that it helps to minimize the time between when things wake up and when they die. That in turns helps to keep things from going out of control.

Stealth is definitely extremely useful, agreed, although it's not essential (you can just be ridiculously buff instead).

rChaos is also extremely nice to have there.
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Old October 10, 2018, 18:59   #113
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Just to add to Bostock, if you aren't finding distance attacks useful it's probably because you're playing something that's brutal in close. I certainly wouldn't try and do that with a mage. So in a way the hints a bit silly, if you're playing melee your best of melee-ing , if you're a ranged attacker you're going to ranged attack. If you're a bit of both, I mean this is still the same right? You use both like you always do. That said I do often use a fair bit of ranged attack in there and find the advice reasonable. Agree that stealth is better. That's every quest, though & generally you always pack as much stealth as a build allows.
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Old October 10, 2018, 20:45   #114
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Distance attacks are really nice to have for the Jurts in particular, because you can't rely on the Jurts staying within melee range, and you usually want them dead as soon as possible. And while levitation isn't necessary, it's definitely convenient - pretty much the only quest where levitation makes a difference. Stealth is good, yes, but like wobbly said, stealth is good in all quests so it goes without saying.
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Old October 23, 2018, 08:25   #115
Firons2
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Changing the default settings

Hello. I was wondering if it would be possible to change the settings so they are the same with each character and not reset to the defaults every time?
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Old October 23, 2018, 12:58   #116
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Use the same savefile instead of starting a new one for each character.

This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface.
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Old October 23, 2018, 17:30   #117
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Originally Posted by Gwarl View Post
Use the same savefile instead of starting a new one for each character.

This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface.
You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way
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Old October 23, 2018, 18:09   #118
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It's stil possible to manually edit pref-opt.prf.

Using the same savefile repeatedly is simpler (usually), but it means later characters inherit their ancestors' monster lore and ego/artifact flag memory; though I'm adding an option to forget flag lore between characters.
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Old October 23, 2018, 18:24   #119
Pete Mack
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Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
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Old October 23, 2018, 18:30   #120
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Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
The option only wipes item lore, not monster lore, sorry if I was unclear.
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