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#1 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Save file recovery
Can someone out take a look at this R1626 save file and please try to fix it. It's my current competition#73 character. I play almost all my angband off of a flash drive so I can port my games between laptop and desktop. Well, something happened and now I can't open the file (probably Vista's fault, grumble, grumble). Angband now gives me the following error message.
Code:
Error (unreadable savefile (too old?)) reading 0.0.0 savefile.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#2 |
Knight
Join Date: May 2009
Posts: 560
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Here you go.
Opened it in visual studio, vista obliterated the header.... Looks like you lost monster memory and above in the header, but you have object memory and everything else below that. savefile.c Code:
40 { "rng", rd_randomizer, wr_randomizer, 1, 1 }, 41 { "options", rd_options, wr_options, 1, 1 }, 42 { "messages", rd_messages, wr_messages, 1, 1 }, 43 { "monster memory", rd_monster_memory, wr_monster_memory, 1, 1 }, 44 { "object memory", rd_object_memory, wr_object_memory, 1, 1 }, 45 { "quests", rd_quests, wr_quests, 1, 1 }, 46 { "artifacts", rd_artifacts, wr_artifacts, 2, 1 }, 47 { "player", rd_player, wr_player, 2, 1 }, 48 { "squelch", rd_squelch, wr_squelch, 1, 1 }, 49 { "misc", rd_misc, wr_misc, 1, 1 }, 50 { "player hp", rd_player_hp, wr_player_hp, 1, 1 }, 51 { "player spells", rd_player_spells, wr_player_spells, 1, 1 }, 52 { "randarts", rd_randarts, wr_randarts, 1, 1 }, 53 { "inventory", rd_inventory, wr_inventory, 1, 1 }, 54 { "stores", rd_stores, wr_stores, 1, 1 }, 55 { "dungeon", rd_dungeon, wr_dungeon, 1, 1 }, 56 { "objects", rd_objects, wr_objects, 1, 1 }, 57 { "monsters", rd_monsters, wr_monsters, 1, 1 }, 58 { "ghost", rd_ghost, wr_ghost, 1, 1 }, 59 { "history", rd_history, wr_history, 1, 1 }, I loaded it fine in r1629 but savefile should be just fine in 1626. If not let me know and I'll fix it again when I get home using that version. Screen dump below. Also, tell me how you got so far so fast with your guy! Consider it payment :P Code:
Half-Troll #%#%#% # % ##%### # ##'#
Curate # ##############% %% # #
Priest % %%% %% ##################
LEVEL 30 ################### # %##%%%# #
NXT 32403 % % # # #
AU 12562 % ####% % #
/}=="~[()]]] #%%#%## % .% %%# #
STR: 18/95 # ####%.# # #
INT: 4 ### #.% # #### ####
WIS: 18/20 %#### : # #.# % # ##### ####
DEX: 15 ### # #.# % # # #
CON: 18/73 # # %####'#%##%.%%%##### #
CHR: 12 # # #.................## #
# ### %.................##+#####
Cur AC 117 ##### # # %....@...............' #
HP 311/ 311 # ### ################%%%.................#..### #
SP 24/ 44 # # ..........'......................# # #############
# ################%%%%#.................**.# #
# #!................%% # ###############
# #.................%% %
##### %################%%# #
Fast (+10) ###
2450' (L49) Study (8) ProtEvil Hero Blssd DTrap
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#3 |
Knight
Join Date: May 2009
Posts: 560
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Note: There is one unintended side effect... You have the messages of the last two characters I played. (Death of one, and him hitting some townsfolk on the way down to level 1). But besides that and a new RNG, its the same save.
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#4 |
Knight
Join Date: May 2009
Posts: 560
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Disregard last post, uploading a different version, based off the original comp save file, so options are the same, at least disconnected stairs. Same RNG too.
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#5 |
Knight
Join Date: May 2009
Posts: 560
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here it is, fixed again.
Uses the original comp save file as the base, contains everything but monster memory, etc. |
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#6 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
Just lucky, I guess. So lucky in fact that the RNG had to pull out all the stops and corrupt my savefile in it's quest to kill off Toothy. I've had more than a couple close calls. Detect treasure and dive. Clean orc pits and dive. The RoS was a lucky find, but even at +10 speed I still feel underpowered for the DL's now and ahead. Question: In the self knowledge menu it shows uniques that I've already killed as being alive once again. Does that mean that I have to kill them again? Not a big deal, since I haven't left my comfort zone (killing uniques) yet. Killing the ones that were dead, again, should be easy (though a little scummy). Got the Toothy-fixed-agin. Thanks. With my IRL memory being poor, losing monster memory is really going to hurt. I guess it's back to school for Toothy.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. Last edited by buzzkill; August 20, 2009 at 01:45. |
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#7 | |
Knight
Join Date: May 2009
Posts: 560
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Quote:
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#8 |
Knight
Join Date: May 2009
Posts: 560
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Yes those uniques will be back, they are saved in monster memory which was destroyed, and I don't know where it starts in your old file if any was left.
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#9 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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That's fine. I'll just ignore their drops should I encounter them again. I get a perverse pleasure from killing Baldor anyhow.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#10 |
Knight
Join Date: May 2009
Posts: 560
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