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#1 |
Rookie
Join Date: Jan 2013
Posts: 19
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I always thought that resistance to nether also sustained one's life force Or to put it another way, that it was nether "energy" that drained one's life force. Running into a bunch of Dreadmasters (IIRC) when I had r/nether but nothing that sustained life force, however, has caused me to suspect that such an assumption is incorrect. If someone could verify one way or the other, I would appreciate it.
Also, if all of one's attributes are sustained (e.g., Robe of Permanence), is it possible for nexus/chaos to scramble them? |
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#2 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,392
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The only thing that resists nether damage + chaos or nexus scramble are the corresponding elemental resists, and nothing else.
The XP drain effect is resisted by 'hold life'. (This doesn't work for XP drain caused by time breath etc.) Also, nexus stat scramble is literally the worst thing ever.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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There are a few "protections" in the game: from paralysis, stunning, confusion, blindness, and experience drain. These flags are "universal" in that they protect against anything that causes those effects, though you can still be "paralyzed" via starvation-derived fainting or being knocked out, and Hold Life is only 90% effective.
If you have an elemental resistance, then you are immune to the special effects of that element (except for inventory item destruction), but you get no additional generalized protection. It used to be the case that sound resistance also conferred protection from all sources of stunning, chaos resistance was strictly superior to confusion resistance, and shards resistance conferred protection from all sources of cuts. This is no longer the case. EDIT: and stat sustain does not protect against nexus stat scramble, nor against the experience drain caused by Time elemental attacks. |
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#4 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,213
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To put it another way, if you resist nether you will take less damage from a nether attack, AND won't receive full XP drain from that attack (but there are other things that can still fully xp drain you). If you have no rNether, but do have holdlife, then you will take full damage from the nether attack but will only be XP drained by 10% of normal drain (in fact, only time - and nothing resists time - will fully drain you).
Holdlife is a weird resist so maybe Chaos is a better example. If you are hit by a chaos attack four things happen: a) you receive damage b) you start halucinating c) you suffer XP drain d) you get confused -If you have rChaos, you get a reduction in damage and none of the other three affect you. -If you have rConf, you take full damage, hallucinate and get fully XP drained but not confused. -If you have HoldLife you take full damage, only get 10% of the XP drain, get confused and hallucinate. -(There is no rHallucinate) Of course, saving throws may help you here as well. With regards to stat scramble (which, despite what Debo may say, is a fantastic mechanic IMHO), rNexus will completely negate the possibility of it happening. If you don't have rNexus you still get a saving throw. Equally, if all your INTERNAL stats are maxed at 18/100 it doesn't matter anyway as swapping one 18/100 stat for another 18/100 stat makes no difference. Hope that has clarified things a bit, but probably not... |
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#5 | |
Veteran
Join Date: Jun 2007
Posts: 1,388
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Quote:
[1] Granted, it's pretty rare, but the fact that a pack of Nexus hounds and/or Nexus Q can just outright ruin your game without any chance of defending is... not ideal, shall we say. |
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#6 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,109
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Quote:
I don't necessarily agree that Nexus is unbalanced as it is. Just as there are things that can one-shot a @ early on that are less dangerous later, Nexus can make for a bad day, but can also be defended against eventually or even earlier with a lucky find. Actually, easily defended with stability boots, though as my mage discovered trade-offs can be tricky. Last edited by Ingwe Ingweron; April 8, 2015 at 12:05. |
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#7 | |
Veteran
Join Date: Jun 2007
Posts: 1,388
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Quote:
In fact the very situation you describe is why my characters either a) always wear rNexus after getting it on any equipment unless forced out of rBase/rPois, or b) play a version where I've removed stat swap from Nexus. I much prefer the latter since I don't like unpreventable arbitrary "ruin-but-don't-kill-the-character" mechanics. |
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#8 |
Swordsman
Join Date: Oct 2014
Posts: 298
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I think unresisted nexus breath usually gives the player more of a sporting chance than, say, unresisted poison breath does.
The problem with nexus isn't this effect, it's that it's the tenth kind of fire. Since most resistances no longer do anything useful, as outlined above by Derakon, and current meta is about avoiding encounters with low value/high expense targets, e.g. anything that breathes chaos, the game design issue to tackle is that there are too many types of damage, the differences between which make no strategic difference. If you removed chaos, sound, shards (the other kind of poison), light (the other kind of darkness), and disenchantment (the other kind of acid), you'd have three weird, but reasonably differentiated, types of resistable damage, nether, nexus, and darkness, which would leave you with a much cleaner game that still has three more types of resistable damage than most games in the genre. Then just change the name of "nexus" (where did this name even come from?) to "chaos" and you're set. I realize disenchantment resistance actually has some strategic value, but if you want something that continues to screw up your equipment into the late game, make a stronger type of acid attack that requires acid immunity to protect equipment. |
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#9 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,213
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If all elements worked that way, I'd agree that it was wrong and bizarre from a game design perspective. However, given that most work the other way around, I think it's genius to have one element that works in the opposite direction.
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#10 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,213
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Tags |
attributes, nether, nexus, resistance |
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